lockCameraTo: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target.
|descr= Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target.


|s1= vehicle [[lockCameraTo]] [target, turretPath]
|s1= vehicle [[lockCameraTo]] [target, turretPath]


|p1= vehicle: [[Object]] - UAV
|p1= vehicle: [[Object]] - UAV

Revision as of 22:17, 19 June 2021

Hover & click on the images for description

Description

Description:
Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target.
Groups:
Camera Control

Syntax

Syntax:
vehicle lockCameraTo [target, turretPath]
Parameters:
vehicle: Object - UAV
target: Object or PositionASL - use objNull for unlocking
turretPath: Array - path to the turret with required camera
Return Value:
Nothing

Examples

Example 1:
uav lockCameraTo [vehicle, [0,0]];
Example 2:
uav lockCameraTo [objNull, [0,0]]; // unlocks the turret

Additional Information

See also:
camTarget camSetTarget camPrepareTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 10, 2015 - 06:54 (UTC)
Commy2
The vehicle has to have a stabilized optic for this command to work with ASL position.