setDebriefingText: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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Line 11: | Line 11: | ||
{{Feature | Warning | This command is broken. https://feedback.bistudio.com/T85682 }} | {{Feature | Warning | This command is broken. https://feedback.bistudio.com/T85682 }} | ||
|s1= | |s1= endType '''setDebriefingText''' [title, description] | ||
|p1= endType: [[String]] | |p1= endType: [[String]] |
Revision as of 22:30, 19 June 2021
Description
- Description:
- Sets debriefing text for endType defined in CfgDebriefing.
- Groups:
- Broken CommandsBriefing
Syntax
- Syntax:
- endType setDebriefingText [title, description]
- Parameters:
- endType: String
- [title, description]: Array
- title: String
- description: String
- Return Value:
- Nothing
Examples
- Example 1:
_currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note