weaponLowered: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|version1= 0.50 | |version1= 0.50 | ||
|gr1= Weapons | |gr1= Object Manipulation | ||
|gr2= Weapons | |||
|descr= Returns [[true]] if given soldier's weapon is lowered. {{Feature | important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}} | |descr= Returns [[true]] if given soldier's weapon is lowered. {{Feature | important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}} |
Revision as of 22:55, 19 June 2021
Description
- Description:
- Returns true if given soldier's weapon is lowered.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- weaponLowered unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
isWeaponLowered = weaponLowered player;
Additional Information
- See also:
- stanceunitPos animationState
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 11, 2016 - 01:13 (UTC)
- Pierre MGI
- This command seems to work for player only, not for AI.