forceRespawn: Difference between revisions
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|descr= Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment. | |descr= Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment. | ||
|s1= | |s1= [[forceRespawn]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 17:05, 20 June 2021
Description
- Description:
- Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.
- Groups:
- Multiplayer
Syntax
- Syntax:
- forceRespawn unit
- Parameters:
- unit: Object
- Return Value:
- Nothing
Examples
- Example 1:
forceRespawn player;
Additional Information
- See also:
- playerRespawnTimesetPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note