setCustomSoundController: Difference between revisions
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Where <tt>_number</tt> is a number from 1 to [[getCustomSoundControllerCount]] (currently 32)}} | Where <tt>_number</tt> is a number from 1 to [[getCustomSoundControllerCount]] (currently 32)}} | ||
|s1= | |s1= [[setCustomSoundController]] [vehicle, controller, value] | ||
|p1= vehicle: [[Object]] - A transport type vehicle. Does not work on characters or buildings | |p1= vehicle: [[Object]] - A transport type vehicle. Does not work on characters or buildings |
Revision as of 17:10, 20 June 2021
Description
- Description:
- Sets value of the specified custom sound controller to be used in simple expressions in config. Returns true if value was set to the controller, false if command fails, for example if vehicle is not a transport or controller name is not recognised.
- Groups:
- Sounds
Syntax
- Syntax:
- setCustomSoundController [vehicle, controller, value]
- Parameters:
- vehicle: Object - A transport type vehicle. Does not work on characters or buildings
- controller: String - Name of the custom sound controller. Need to be full string like i.e. "CustomSoundController1". Currently you can pick from "CustomSoundController1" to "CustomSoundController32"
- value: Number - Desired value
- Return Value:
- Boolean - True on success
Examples
- Example 1:
- Change value of CustomSoundController1 to 12
setCustomSoundController [vehicle player, "CustomSoundController1", 12];
Additional Information
- See also:
- Arma 3: SoundgetCustomSoundControllergetCustomSoundControllerCountgetSoundControllergetSoundControllerResultgetAllSoundControllersgetEnvSoundControllergetAllEnvSoundControllers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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