setObjectMaterialGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ")
Line 12: Line 12:
|descr= Set the material of the given selection on all computers in a network session.
|descr= Set the material of the given selection on all computers in a network session.


|s1= obj '''setObjectMaterialGlobal''' [selection, material]
|s1= obj [[setObjectMaterialGlobal]] [selection, material]


|p1= obj: [[Object]]
|p1= obj: [[Object]]

Revision as of 18:09, 20 June 2021

Hover & click on the images for description

Description

Description:
Set the material of the given selection on all computers in a network session.
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterialGlobal [selection, material]
Parameters:
obj: Object
[selection,material]: Array
selection: Number
material: String
Return Value:
Nothing

Examples

Example 1:
player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
setObjectTexturesetObjectTextureGlobalgetObjectTexturessetObjectMaterialgetObjectMaterials

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note