BIS fnc effectFiredRifle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])= ([^ ]+) (\[\[call\]\]) ([^ ]+) " to "|s$1= $2 call $4 ") |
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|descr= Used to add an effect to fired bullets. Should be executed from Fired Event Handler. | |descr= Used to add an effect to fired bullets. Should be executed from Fired Event Handler. | ||
|s1= [unit, nil, nil, nil, ammoType] | |s1= [unit, nil, nil, nil, ammoType] call [[BIS_fnc_effectFiredRifle]] | ||
|p1= unit: [[Object]] - The unit, the effect should be added to | |p1= unit: [[Object]] - The unit, the effect should be added to |
Revision as of 18:18, 20 June 2021
Description
- Description:
- Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
- Execution:
- call
- Groups:
- Effects
Syntax
- Syntax:
- [unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
- Parameters:
- unit: Object - The unit, the effect should be added to
- nil: Nothing
- nil: Nothing
- nil: Nothing
- ammoType: String - The type of ammo the effect should be triggered for
- Return Value:
- Nothing
Examples
- Example 1:
unit addEventHandler ["Fired", { _this call BIS_fnc_effectFiredRifle; }];
Additional Information
- See also:
- addEventHandler Fired Event Handler
Notes
-
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