BIS fnc destroyer01InitHullNumbers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "bis_fnc_" to "BIS_fnc_") |
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property="CustomShipNumber1"; | property="CustomShipNumber1"; | ||
control="EditShort"; | control="EditShort"; | ||
expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call | expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call BIS_fnc_destroyer01GetShipPart), _value, 0] spawn BIS_fnc_destroyer01InitHullNumbers;"; | ||
defaultValue="0"; | defaultValue="0"; | ||
validate = "number"; | validate = "number"; | ||
Line 52: | Line 52: | ||
|x1= | |x1= | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 18:24, 20 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to customize ships hull numbers. Execution: - Call from vehicles config of eden attributes. Example: class CustomShipNumber1 { displayName="$STR_3den_object_attribute_CustomShipNumber1_displayname"; tooltip="$STR_3den_object_attribute_CustomShipNumber1_tooltip"; property="CustomShipNumber1"; control="EditShort"; expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call BIS_fnc_destroyer01GetShipPart), _value, 0] spawn BIS_fnc_destroyer01InitHullNumbers;"; defaultValue="0"; validate = "number"; condition = "object"; typeName = "NUMBER"; }; Required: Object (ship) must have predefined hidden selections for hull number. Pass object of ship part component which contains numbered selections. Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: number that should be displayed on the selection 2: selection number Returns: nothing Result: Ship's hull number is set to specified number. */
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01InitHullNumbers
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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