BIS fnc diagMacrosSimpleObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "bis_fnc_" to "BIS_fnc_") |
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Example: | Example: | ||
bis_scriptHandle = [] spawn | bis_scriptHandle = [] spawn BIS_fnc_diagMacrosSimpleObject; | ||
Expected output per class (animate and hide arrays can have varying amount of elements): | Expected output per class (animate and hide arrays can have varying amount of elements): | ||
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|x1= | |x1= | ||
|seealso= | |||
}} | }} |
Latest revision as of 18:24, 20 June 2021
Description
- Description:
/* Generates simple object config data. Parameters: 0: OBJECT or ARRAY - ground position where ground objects will be created (default: position calculated 15 meters away from player) 1: SCALAR or BOOL - autolog mode (default: false) 0 or false - no autolog, results will be only stored in clipboard 1 or true - autolog on, results will be stored in \A3\macros_CfgVehicles_simpleObject_auto_A3.hpp file. 2 - autlog on + world name, random number and custom suffix are appended to name of generated file to prevent overwriting and provide extra info 2: ARRAY - classes you want to scan, use [] to scan all (default: []). 3: OBJECT or ARRAY - sea position where ground objects will be created (default: position calculated 15 meters away from player) 4: STRING - custom suffix added to filename if autolog is used (default: ""). Example: bis_scriptHandle = [] spawn BIS_fnc_diagMacrosSimpleObject; Expected output per class (animate and hide arrays can have varying amount of elements): #define CFGVEHICLES_SIMPLEOBJECT_class_F\ class SimpleObject\ {\ animate[] =\ {\ {"animationName1", 1},\ {"animationName2", 2}\ };\ hide[] =\ {\ "animationSelection1",\ "animationSelection2"\ };\ verticalOffsetAsl = 0;\ }; */
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [] call BIS_fnc_diagMacrosSimpleObject
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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