BIS fnc aircraftFoldingWings: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}") |
Lou Montana (talk | contribs) m (Text replacement - "bis_fnc_" to "BIS_fnc_") |
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class Eventhandlers: Eventhandlers | class Eventhandlers: Eventhandlers | ||
{ | { | ||
engine = "_this call | engine = "_this call BIS_fnc_aircraftFoldingWings"; | ||
gear = "_this call | gear = "_this call BIS_fnc_aircraftFoldingWings"; | ||
}; | }; | ||
Revision as of 18:25, 20 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This function is designed to prevent take off with folded wings on the Jets DLC aircraft that have such useraction/function enabled. Exucution: - Call the function via int EH on each aircrfat config class Eventhandlers: Eventhandlers { engine = "_this call BIS_fnc_aircraftFoldingWings"; gear = "_this call BIS_fnc_aircraftFoldingWings"; }; Requirments: - Compatible aircrfat must have a config definition for all subsytems that will be invoked by this function example of cfgVehicles subclass definitions; class AircraftAutomatedSystems { wingStateControl = 1; //enable automated wing state control to prevent player to take off with folded wings wingFoldAnimations[] = {"wing_fold_l","wing_fold_r","wing_fold_cover_l", "wing_fold_cover_r"}; //foldable wing animation list wingStateFolded = 1; //animation state when folded wingStateUnFolded = 0; //animation state when un-folded wingAutoUnFoldSpeed = 40; //speed treshold when triger this feature, and unfold wings for player }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: Aircrfat should not be able to take off/ fly with wings folded */
- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- [] call BIS_fnc_aircraftFoldingWings
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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