Bug List – ArmA: Armed Assault
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{{Bug priority|3| | {{Bug priority|3| | ||
If you switch speed (toggle speed key) and raise/lower weapon at the some time (raise key), you will get stuck in the current running speed (walk or run, depending on wich speed you switched on). [1.02] -[[User:L etranger|L etranger]] | If you switch speed (toggle speed key) and raise/lower weapon at the some time (raise key), you will get stuck in the current running speed (walk or run, depending on wich speed you switched on). [1.02] -[[User:L etranger|L etranger]] | ||
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{{Bug priority|3| | |||
mainly on vehicles with turrets. player being gunner, moving the turret around to some angles and up and down in external view. the tanks body sometimes gets in the way of the view where you are aiming. here's an [http://i139.photobucket.com/albums/q290/NipWup/ArmA_vehicle_views.jpg Image] -[[User:NipWup|NipWup]] | |||
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{{Bug priority|4| | {{Bug priority|4| | ||
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When you kneel and start to sprint (via double tapping), you will stand up when you stop with sprinting. | When you kneel and start to sprint (via double tapping), you will stand up when you stop with sprinting. | ||
It should be : [kneel - sprint - kneel] and not [kneel - sprint - stand up]. :--[[User:Blanco|Blanco]] | It should be : [kneel - sprint - kneel] and not [kneel - sprint - stand up]. :--[[User:Blanco|Blanco]] | ||
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{{Bug priority|4| | |||
when changing firing mode from single to burst and then using binocs and changing back to rifle it is set again to single shot. Ultra old bug! Did cost me a lot of pixel deaths already - [[User:Kroky|Kroky]] | |||
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{{Bug priority|4| | |||
When controlling a group, the option in the radio menu to select and assign colour teams(9) is missing. But you can still assign them, in a round about way, through the quick-command system. I hope the bug here is 'not having the radio menu option' as opposed to 'not having removed it entirely'... [[User:Rune|Rune]] 16:49, 10 January 2007 (CET) | |||
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{{Bug priority|5| | {{Bug priority|5| | ||
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In the key setup there are 2(!) entries for 'fire'. One for infantry, the other for vehicles. But if i assign different keys/buttons to them, e.g. button A for infantry and button B for vehicles, both buttons will fire the weapon when infantry or when in vehicle. Imo when being infantry, pressing button B should do nothing (and thus have the possibility to assign button B to another task when infantry). [1.02 german]-- [[User:maxqubit|maxqubit]] 12:30, 22 Dec 2006 (CET) | In the key setup there are 2(!) entries for 'fire'. One for infantry, the other for vehicles. But if i assign different keys/buttons to them, e.g. button A for infantry and button B for vehicles, both buttons will fire the weapon when infantry or when in vehicle. Imo when being infantry, pressing button B should do nothing (and thus have the possibility to assign button B to another task when infantry). [1.02 german]-- [[User:maxqubit|maxqubit]] 12:30, 22 Dec 2006 (CET) | ||
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{{Bug priority|5| | |||
{{Bug priority| | |||
player cannot give the command to an AI unit driving/flying a vehicle to turn the engine off. Sometimes they consume all the fuel because of that - [[User:Kroky|Kroky]] | player cannot give the command to an AI unit driving/flying a vehicle to turn the engine off. Sometimes they consume all the fuel because of that - [[User:Kroky|Kroky]] | ||
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Revision as of 02:06, 11 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
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Units/Vehicles
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Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
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Weapons
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