Bug List – ArmA: Armed Assault

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==Control Issues==
==Control Issues==
{{Bug priority|1|
Attempting to set the left pedal control to the joystick while currently piloting an aircraft will result in a game crash with a 'memory could not be read' error. [Demo v1.03] -- [[User:Plaintiff1|Plaintiff1]] 17:54, 26 Dec 2006
}}


{{Bug priority|2|
{{Bug priority|2|
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Driver cannot switch vehicles lights on and off without (needs a permission from gunner)  [Ger v1.02] -- [[User:Miki|Miki]]
Driver cannot switch vehicles lights on and off without (needs a permission from gunner)  [Ger v1.02] -- [[User:Miki|Miki]]
}}
}}
{{Bug priority|1|
 
Attempting to set the left pedal control to the joystick while currently piloting an aircraft will result in a game crash with a 'memory could not be read' error. [Demo v1.03] -- [[User:Plaintiff1|Plaintiff1]] 17:54, 26 Dec 2006
}}
{{Bug priority|3|
{{Bug priority|3|
The two  story building with the 4 rooms (e.g. ObjectID 135099 in Modesta): Sometimes it's very difficult to open the doors in the upper story. Especially the left handed door when you turn after the stairs is extremely difficult. I always need 2 or 3 attempts to open it. [1.02] -- [[User:W0lle|W0lle]] 04:08, 16 December 2006 (CET)
The two  story building with the 4 rooms (e.g. ObjectID 135099 in Modesta): Sometimes it's very difficult to open the doors in the upper story. Especially the left handed door when you turn after the stairs is extremely difficult. I always need 2 or 3 attempts to open it. [1.02] -- [[User:W0lle|W0lle]] 04:08, 16 December 2006 (CET)
}}
}}
{{Bug priority|3|On steep slopes it is sometimes impossible to go prone. If you try to, your avatar will stand up again. [1.02] --[[User:Kronzky|Kronzky]] 05:11, 20 December 2006 (CET)}}
{{Bug priority|3|On steep slopes it is sometimes impossible to go prone. If you try to, your avatar will stand up again. [1.02] --[[User:Kronzky|Kronzky]] 05:11, 20 December 2006 (CET)}}
{{Bug priority|3|
{{Bug priority|3|
If you switch speed (toggle speed key) and raise/lower weapon at the some time (raise key), you will get stuck in the current running speed (walk or run, depending on wich speed you switched on). [1.02] -[[User:L etranger|L etranger]]
If you switch speed (toggle speed key) and raise/lower weapon at the some time (raise key), you will get stuck in the current running speed (walk or run, depending on wich speed you switched on). [1.02] -[[User:L etranger|L etranger]]
}}
}}
{{Bug priority|3|
{{Bug priority|3|
mainly on vehicles with turrets. player being gunner, moving the turret around to some angles and up and down in external view. the tanks body sometimes gets in the way of the view where you are aiming. here's an [http://i139.photobucket.com/albums/q290/NipWup/ArmA_vehicle_views.jpg Image]  -[[User:NipWup|NipWup]]
mainly on vehicles with turrets. player being gunner, moving the turret around to some angles and up and down in external view. the tanks body sometimes gets in the way of the view where you are aiming. here's an [http://i139.photobucket.com/albums/q290/NipWup/ArmA_vehicle_views.jpg Image]  -[[User:NipWup|NipWup]]
}}
}}
{{Bug priority|4|
{{Bug priority|4|
Under the Controls dialog, the '''"Y Axis" option''' can be reversed for flying using your mouse, but it also reverses it for infantry looking and it should not affect infantry. [1.02] -- [[User:Dr_Eyeball|Dr_Eyeball]], 17 December 2006
Under the Controls dialog, the '''"Y Axis" option''' can be reversed for flying using your mouse, but it also reverses it for infantry looking and it should not affect infantry. [1.02] -- [[User:Dr_Eyeball|Dr_Eyeball]], 17 December 2006
}}
}}
{{Bug priority|4|
{{Bug priority|4|
When you kneel and start to sprint (via double tapping), you will stand up when you stop with sprinting.  
When you kneel and start to sprint (via double tapping), you will stand up when you stop with sprinting.  
It should be : [kneel - sprint - kneel] and not [kneel - sprint - stand up].  :--[[User:Blanco|Blanco]]
It should be : [kneel - sprint - kneel] and not [kneel - sprint - stand up].  :--[[User:Blanco|Blanco]]
}}
}}
{{Bug priority|4|
{{Bug priority|4|
when changing firing mode from single to burst and then using binocs and changing back to rifle it is set again to single shot. Ultra old bug! Did cost me a lot of pixel deaths already - [[User:Kroky|Kroky]]
when changing firing mode from single to burst and then using binocs and changing back to rifle it is set again to single shot. Ultra old bug! Did cost me a lot of pixel deaths already - [[User:Kroky|Kroky]]
}}
}}
{{Bug priority|4|
{{Bug priority|4|
When controlling a group, the option in the radio menu to select and assign colour teams(9) is missing. But you can still assign them, in a round about way, through the quick-command system. I hope the bug here is 'not having the radio menu option' as opposed to 'not having removed it entirely'... [[User:Rune|Rune]] 16:49, 10 January 2007 (CET)
When controlling a group, the option in the radio menu to select and assign colour teams(9) is missing. But you can still assign them, in a round about way, through the quick-command system. I hope the bug here is 'not having the radio menu option' as opposed to 'not having removed it entirely'... [[User:Rune|Rune]] 16:49, 10 January 2007 (CET)
}}
}}
{{Bug priority|5|
{{Bug priority|5|
While with mousecontrol in GUI Menus, it can happen that the Player clicks into the upper right corner.
While with mousecontrol in GUI Menus, it can happen that the Player clicks into the upper right corner.
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This is happening in all GUI Interfaces. [1.02] -- [[User:Jack Hammersmith|Jack Hammersmith]] 13:21, 19 December 2006 (CET)
This is happening in all GUI Interfaces. [1.02] -- [[User:Jack Hammersmith|Jack Hammersmith]] 13:21, 19 December 2006 (CET)
}}
}}
{{Bug priority|5|
{{Bug priority|5|
When hovering in any helicopter the left and right pedals start to rotate the helicopter as expected, however the rotation becomes a banked turn [1.02 german]-- [[User:Owl|Owl]] 18.11, 19 Dec 2006 (CET)
When hovering in any helicopter the left and right pedals start to rotate the helicopter as expected, however the rotation becomes a banked turn [1.02 german]-- [[User:Owl|Owl]] 18.11, 19 Dec 2006 (CET)
}}
}}
{{Bug priority|5|
{{Bug priority|5|
When crouching (key X by default) and moving slowly (SHIFT), player fatigues as if sprinting.  This makes it difficult to sneak as the rifle accuracy is affected when fatigued. In real life, crouching and moving slowly is not a strenuous activity.''[v 1.00 - 1.02]'' -[[User:Forge uk|Forge uk]]
When crouching (key X by default) and moving slowly (SHIFT), player fatigues as if sprinting.  This makes it difficult to sneak as the rifle accuracy is affected when fatigued. In real life, crouching and moving slowly is not a strenuous activity.''[v 1.00 - 1.02]'' -[[User:Forge uk|Forge uk]]
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:--[[User:ColonelSandersLite|ColonelSandersLite]]
:--[[User:ColonelSandersLite|ColonelSandersLite]]
}}
}}
{{Bug priority|5|
{{Bug priority|5|
When using the 360 controller i can assign the left/right analogue triggers (AXIS_Z) to 'fire' but if i pull the trigger the weapon won't fire (fire works only with digital buttons). [1.02 german]-- [[User:maxqubit|maxqubit]] 12:30, 22 Dec 2006 (CET)
When using the 360 controller i can assign the left/right analogue triggers (AXIS_Z) to 'fire' but if i pull the trigger the weapon won't fire (fire works only with digital buttons). [1.02 german]-- [[User:maxqubit|maxqubit]] 12:30, 22 Dec 2006 (CET)
}}
}}
{{Bug priority|5|
{{Bug priority|5|
In the key setup there are 2(!) entries for 'fire'. One for infantry, the other for vehicles. But if i assign different keys/buttons to them, e.g. button A for infantry and button B for vehicles, both buttons will fire the weapon when infantry or when in vehicle. Imo when being infantry, pressing button B should do nothing (and thus have the possibility to assign button B to another task when infantry). [1.02 german]-- [[User:maxqubit|maxqubit]] 12:30, 22 Dec 2006 (CET)
In the key setup there are 2(!) entries for 'fire'. One for infantry, the other for vehicles. But if i assign different keys/buttons to them, e.g. button A for infantry and button B for vehicles, both buttons will fire the weapon when infantry or when in vehicle. Imo when being infantry, pressing button B should do nothing (and thus have the possibility to assign button B to another task when infantry). [1.02 german]-- [[User:maxqubit|maxqubit]] 12:30, 22 Dec 2006 (CET)

Revision as of 07:55, 11 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

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1. Post in the appropriate section.
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The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

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General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

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Weapons

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