commandGetOut: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") |
Lou Montana (talk | contribs) m (Fix argument) |
||
Line 26: | Line 26: | ||
|descr= Orders one or multiple units to get out from the vehicle (via the radio). Same as [[doGetOut]] with latter being silent. | |descr= Orders one or multiple units to get out from the vehicle (via the radio). Same as [[doGetOut]] with latter being silent. | ||
{{Feature|informative| | |||
* Works for both AI and player entities | * Works for both AI and player entities | ||
* AI unit gets back in - unless is under player command or combined with other sqf commands ([[orderGetIn]] false, [[allowGetIn]] false or [[leaveVehicle]]) | * AI unit gets back in - unless is under player command or combined with other sqf commands ([[orderGetIn]] false, [[allowGetIn]] false or [[leaveVehicle]]) | ||
* Ignores vehicle's lock state - unlike [[ | * Ignores vehicle's lock state - unlike [[Arma 3 Actions#Eject|action "Eject"]] and [[moveOut]] | ||
* AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike [[ | * AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike [[Arma 3 Actions#Eject|action "Eject"]] and [[moveOut]] | ||
* Plays the vehicle's position's get out animation (same as [[ | * Plays the vehicle's position's get out animation (same as [[Arma 3 Actions#Eject|action "Eject"]]) - unlike [[moveOut]] | ||
* When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as [[ | * When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as [[Arma 3 Actions#Eject|action "Eject"]]) - unlike [[moveOut]] | ||
* AI gets back into formation afterwards | * AI gets back into formation afterwards | ||
* Works only on alive units - unlike [[ | * Works only on alive units - unlike [[Arma 3 Actions#Eject|action "Eject"]] (one after another) or [[moveOut]] (instantly) | ||
* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[ | * Does not work on [[setUnconscious|unconscious]] units - unless the AI is under player command. Unlike [[moveOut]] or [[Arma 3 Actions#Eject|action "Eject"]] (but one after another) | ||
}} | |||
|s1= [[commandGetOut]] | |s1= [[commandGetOut]] unit(s) | ||
|p1= | |p1= unit(s): [[Object]] or [[Array]] of [[Object]]s | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[commandGetOut]] _unitOne</code> | |x1= <code>[[commandGetOut]] _unitOne</code> |
Revision as of 11:00, 5 July 2021
Description
- Description:
- Orders one or multiple units to get out from the vehicle (via the radio). Same as doGetOut with latter being silent.
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
- Groups:
- Unit Control
Syntax
- Syntax:
- commandGetOut unit(s)
- Parameters:
- unit(s): Object or Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
commandGetOut _unitOne
- Example 2:
commandGetOut [_unitOne,_unitTwo]
Additional Information
- See also:
- doGetOutmoveOutleaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect