Bug List – ArmA: Armed Assault

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Referencing nonexisting files with [[doFSM]] and [[addAction]] (if the file does not end with .sqs) crashes the game. ''[1.02]'' -[[User:Salisan|Salisan]]
Referencing nonexisting files with [[doFSM]] and [[addAction]] (if the file does not end with .sqs) crashes the game. ''[1.02]'' -[[User:Salisan|Salisan]]
}}
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{{Bug priority|2|
{{Bug priority|2|
Whether enemies are counted via [[countEnemy]] seem to depend on the knowledge about the enemy. ([http://kronzky.info/misc/countenemy.zip demo mission]). ''[1.02]'' --[[User:Kronzky|Kronzky]] 07:10, 18 December 2006 (CET)
Whether enemies are counted via [[countEnemy]] seem to depend on the knowledge about the enemy. ([http://kronzky.info/misc/countenemy.zip demo mission]). ''[1.02]'' --[[User:Kronzky|Kronzky]] 07:10, 18 December 2006 (CET)
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{{Bug priority|2|
{{Bug priority|2|
The command [[assignedTarget]] does not return the object name for valid non-destroyed targets for targets chosen by or assigned to ''player''. It should also return the object name of non-destroyed targeted items such as buidlings, static objects, and empty vehicles.  These objects are valid targeted items and see no reason why they are excluded by the command. (v 1.02) --[[User:Havoc|Havoc]] 21:17, 26 December 2006 (CET)
The command [[assignedTarget]] does not return the object name for valid non-destroyed targets for targets chosen by or assigned to ''player''. It should also return the object name of non-destroyed targeted items such as buidlings, static objects, and empty vehicles.  These objects are valid targeted items and see no reason why they are excluded by the command. (v 1.02) --[[User:Havoc|Havoc]] 21:17, 26 December 2006 (CET)
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{{Bug priority|3|
{{Bug priority|3|
The SetUnitPos command does not work regardless of being "UP","down". ''[1.02]'' [[User:Hoz|hoz]]
The SetUnitPos command does not work regardless of being "UP","down". ''[1.02]'' [[User:Hoz|hoz]]
:I can get it to work as long as it is called on a unit _before_ that unit is [[join]]ed to a  
I can get it to work as long as it is called on a unit _before_ that unit is [[join]]ed to a  
group.  I agree it looks like a bug that it doesn't work after a [[join]].  By contrast [[setDir]] will work on units before and after joining. [[User:Sbsmac|Sbsmac]] 12:09, 26 December 2006 (CET)
group.  I agree it looks like a bug that it doesn't work after a [[join]].  By contrast [[setDir]] will work on units before and  
after joining. [[User:Sbsmac|Sbsmac]] 12:09, 26 December 2006 (CET)
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{{Bug priority|3|
{{Bug priority|3|
'SetWaypointPosition [pos,rad]' very often lets the unit hang after arriving at the waypoint - especially when inside of buildings. Compared to that 'SetWPPos rad' does a much better and solid job ''[v1.02]'' - [[User:wiper|wiper]], 15.Dec.06, 2245 CET
'SetWaypointPosition [pos,rad]' very often lets the unit hang after arriving at the waypoint - especially when inside of buildings. Compared to that 'SetWPPos rad' does a much better and solid job ''[v1.02]'' - [[User:wiper|wiper]], 15.Dec.06, 2245 CET
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{{Bug priority|3|
{{Bug priority|3|
Nested [[waitUntil]] commands can cause script corruption under certain conditions. The following raises a generic error in expression within the scope of <nowiki>{_I=0}</nowiki>:
Nested [[waitUntil]] commands can cause script corruption under certain conditions. The following raises a generic error in expression within the scope of <nowiki>{_I=0}</nowiki>:
Line 602: Line 605:
[[User:UNN|UNN]] 06:08, 27 December 2006 (CET)
[[User:UNN|UNN]] 06:08, 27 December 2006 (CET)
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{{Bug priority|3|
{{Bug priority|3|
The Z (vertical) axis does not work properly when inside buildings. The ground level is set either on the roof or actual ground. It's close to impossible to place objects on different floors of the hotel for example. A unit's Z position is considered 0 when inside a building, thus objects meant to be teleported or created next to the unit end up on the actual ground level under the floor. [1.02]
The Z (vertical) axis does not work properly when inside buildings. The ground level is set either on the roof or actual ground. It's close to impossible to place objects on different floors of the hotel for example. A unit's Z position is considered 0 when inside a building, thus objects meant to be teleported or created next to the unit end up on the actual ground level under the floor. [1.02]
-[[User:Celery|Celery]]
-[[User:Celery|Celery]]
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}}
{{Bug priority|3|
{{Bug priority|3|
'dialog' command doesn't work in hosted mode.  I have not tested in single player or dedicated modes, but currently the command returns false while a dialog is displayed in hosted mode. [1.02] [[User:Pennywise|Pennywise]] 21:39, 5 January 2007 (CET)
'dialog' command doesn't work in hosted mode.  I have not tested in single player or dedicated modes, but currently the command returns false while a dialog is displayed in hosted mode. [1.02] [[User:Pennywise|Pennywise]] 21:39, 5 January 2007 (CET)
:Im still investigating this.  I did eventually get a dialog to work with this command.  However, when I was working with 3D dialogs this method didn't respond.  I'm not sure if this is an issue anymore.  It may have been the result of an issue elsewhere. [[User:Pennywise|Pennywise]] 19:51, 7 January 2007 (CET)
:Im still investigating this.  I did eventually get a dialog to work with this command.  However, when I was working with 3D dialogs this method didn't respond.  I'm not sure if this is an issue anymore.  It may have been the result of an issue elsewhere. [[User:Pennywise|Pennywise]] 19:51, 7 January 2007 (CET)
{{Bug priority|3|
Unable to comment brackets out in .sqf file.  Commented out brackets are still processed by the .sqf parser resulting in errors.
Example:
<nowiki>//if(_cid>=0&&_did>=0&&_cid<_c&&_did<_c&&call _f==call _f)then{</nowiki>
[[User:Pennywise|Pennywise]] 03:38, 9 January 2007 (CET)
}}
}}
{{Bug priority|4|
{{Bug priority|4|
The command ''[[showCinemaBorder]] false'' is not followed if a cutscene starts at the very beginning of a mission. Waiting some 0.001 seconds fixes the problem but then the view shortly flashes inside the player before the cutscene. [1.02]
The command ''[[showCinemaBorder]] false'' is not followed if a cutscene starts at the very beginning of a mission. Waiting some 0.001 seconds fixes the problem but then the view shortly flashes inside the player before the cutscene. [1.02]
-[[User:Celery|Celery]]
-[[User:Celery|Celery]]
}}
}}
{{Bug priority|4|
{{Bug priority|4|
Draw commands do not work, and the example in the biki isn't clear how they work (DrawLine,DrawRectangle,etc). ''[1.02]'' -[[User:MrZig|MrZig]]
Draw commands do not work, and the example in the biki isn't clear how they work (DrawLine,DrawRectangle,etc). ''[1.02]'' -[[User:MrZig|MrZig]]
}}
{{Bug priority|0|
Unable to comment brackets out in .sqf file.  Commented out brackets are still processed by the .sqf parser resulting in errors.
Example:
<nowiki>//if(_cid>=0&&_did>=0&&_cid<_c&&_did<_c&&call _f==call _f)then{</nowiki>
[[User:Pennywise|Pennywise]] 03:38, 9 January 2007 (CET)
}}
}}



Revision as of 08:06, 12 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

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There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

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YOUR TEXT HERE -~~~
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{{Bug priority|3| 'dialog' command doesn't work in hosted mode. I have not tested in single player or dedicated modes, but currently the command returns false while a dialog is displayed in hosted mode. [1.02] Pennywise 21:39, 5 January 2007 (CET)

Im still investigating this. I did eventually get a dialog to work with this command. However, when I was working with 3D dialogs this method didn't respond. I'm not sure if this is an issue anymore. It may have been the result of an issue elsewhere. Pennywise 19:51, 7 January 2007 (CET)

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Island & Object Issues

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