Bug List – ArmA: Armed Assault

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:I also would suggest that they send their arma.bidmp, arma.mdmp and arma.RPT files to [[BI]]. --[[User:Sniperwolf572|Sniperwolf572]] 16:19, 19 December 2006 (CET)
:I also would suggest that they send their arma.bidmp, arma.mdmp and arma.RPT files to [[BI]]. --[[User:Sniperwolf572|Sniperwolf572]] 16:19, 19 December 2006 (CET)
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{{Bug priority|1|
{{Bug priority|1|
ArmA will crash on startup with two Radeon x850s in crossfire mode.  It will not crash in the same manner with crossfire disabled.  See my profile for my system information. AppName: armademo.exe AppVer: 1.3.0.5110 ModName: armademo.exe
ArmA will crash on startup with two Radeon x850s in crossfire mode.  It will not crash in the same manner with crossfire disabled.  See my profile for my system information. AppName: armademo.exe AppVer: 1.3.0.5110 ModName: armademo.exe
ModVer: 1.3.0.5110 Offset: 007d0eed  [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
ModVer: 1.3.0.5110 Offset: 007d0eed  [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
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{{Bug priority|1|
{{Bug priority|1|
The game can crash to desktop with error message ''"Can not create system memory surface: 8007000e"''. Seems to happen completely randomly, the error message is always the same. [1.02]-[[User:H-|H-]]
The game can crash to desktop with error message ''"Can not create system memory surface: 8007000e"''. Seems to happen completely randomly, the error message is always the same. [1.02]-[[User:H-|H-]]
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:: Happens even without it but ALT-TAB does increase the propability. [[User:H-|H-]]
:: Happens even without it but ALT-TAB does increase the propability. [[User:H-|H-]]
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{{Bug priority|2|
{{Bug priority|2|
The chat txt field is located under exisiting chat messages. making it impossible to see what you type. this is in 800x600 as well as in 1024x768 (maybe also oter resolutions).[v1.01-v1.02] --[[User:SniperAndy|SniperAndy]]
The chat txt field is located under exisiting chat messages. making it impossible to see what you type. this is in 800x600 as well as in 1024x768 (maybe also oter resolutions).[v1.01-v1.02] --[[User:SniperAndy|SniperAndy]]
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{{Bug priority|2|
{{Bug priority|2|
Unable to reload while command menu is open. ''[1.02]'' --[[User:Sniperwolf572|Sniperwolf572]]
Unable to reload while command menu is open. ''[1.02]'' --[[User:Sniperwolf572|Sniperwolf572]]
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Placing an Object from  Empty->Sounds causing an error message after placing and upon mission start: "cannot load texture ca\data\data\vlajka.paa". [1.02 (german)] -- [[User:W0lle|W0lle]]
Placing an Object from  Empty->Sounds causing an error message after placing and upon mission start: "cannot load texture ca\data\data\vlajka.paa". [1.02 (german)] -- [[User:W0lle|W0lle]]
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{{Bug priority|3|
{{Bug priority|3|
Disabling tracers in "Difficulty" menu does not work correctly. Tracers still shown in-game. ''[1.02]'' --[[User:Sniperwolf572|Sniperwolf572]]
Disabling tracers in "Difficulty" menu does not work correctly. Tracers still shown in-game. ''[1.02]'' --[[User:Sniperwolf572|Sniperwolf572]]
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{{Bug priority|3|
{{Bug priority|3|
After applying patch 102 i tried playing death Isle Flag fight but got error:  Picture  ca\data\data\usa_viajka.pac and server dumped to mission lobby. when i made my own server and started up same FF i got the error but imy server didn't dump so when i went to the flag, there wasn't one nor was there the indicator to take the flag. [102] Dedicated Server [102] --[User;russin]
After applying patch 102 i tried playing death Isle Flag fight but got error:  Picture  ca\data\data\usa_viajka.pac and server dumped to mission lobby. when i made my own server and started up same FF i got the error but imy server didn't dump so when i went to the flag, there wasn't one nor was there the indicator to take the flag. [102] Dedicated Server [102] --[User;russin]
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{{Bug priority|3|
{{Bug priority|3|
When player has just a handgun and holsters it (_plr action ["WEAPONONBACK", _plr]), he walks like he was holding an invisible rifle in his hands. [http://www.seppschrot.de/stuff/armabugs/invsgun.png Screenshot] [1.02 Ger] -[[User:SeppSchrot|SeppSchrot]]}}
When player has just a handgun and holsters it (_plr action ["WEAPONONBACK", _plr]), he walks like he was holding an invisible rifle in his hands. [http://www.seppschrot.de/stuff/armabugs/invsgun.png Screenshot] [1.02 Ger] -[[User:SeppSchrot|SeppSchrot]]}}
{{Bug priority|4|
{{Bug priority|4|
Destroyed Ammo crates burn for a few seconds, then fire stops and ammo crates look like nothing ever happened. They have no destroyed model nor at least a damaged Texture.  [1.02]  -- [[User:W0lle|W0lle]]
Destroyed Ammo crates burn for a few seconds, then fire stops and ammo crates look like nothing ever happened. They have no destroyed model nor at least a damaged Texture.  [1.02]  -- [[User:W0lle|W0lle]]
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{{Bug priority|4|When using a [[ArmA: Startup Parameters|custom profile location]] the location for MP-missions is messed up. Downloaded missions are written into the root of the profile folder (this creates a folder called MPMissionsCache that's actually interpreted as another user profile), but for hosted games they are read from the folder in the main ArmA directory. This means that downloaded missions are not available for hosted games, and that missions that already exist in the main folder will nevertheless be downloaded into the profile folder). [1.02] --[[User:Kronzky|Kronzky]] 17:12, 20 December 2006 (CET)}}
{{Bug priority|4|When using a [[ArmA: Startup Parameters|custom profile location]] the location for MP-missions is messed up. Downloaded missions are written into the root of the profile folder (this creates a folder called MPMissionsCache that's actually interpreted as another user profile), but for hosted games they are read from the folder in the main ArmA directory. This means that downloaded missions are not available for hosted games, and that missions that already exist in the main folder will nevertheless be downloaded into the profile folder). [1.02] --[[User:Kronzky|Kronzky]] 17:12, 20 December 2006 (CET)}}
{{Bug priority|4|
{{Bug priority|4|
Explosions hurt/kill thrue walls and solid objects - not just grenades/HE-shells/M203, but also exploding vehicles.  [[User:Weasel75|Weasel75]] 07:00, 28 December 2006 (CET)
Explosions hurt/kill thrue walls and solid objects - not just grenades/HE-shells/M203, but also exploding vehicles.  [[User:Weasel75|Weasel75]] 07:00, 28 December 2006 (CET)
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{{Bug priority|4|Images put into briefing.html will show up as black squares/rectangles. [1.02] --[[User:Kronzky|Kronzky]] 18:05, 5 January 2007 (CET)}}  
{{Bug priority|4|Images put into briefing.html will show up as black squares/rectangles. [1.02] --[[User:Kronzky|Kronzky]] 18:05, 5 January 2007 (CET)}}  
{{Bug priority|5|
{{Bug priority|5|
There is no way to update to 1.02 if you are using an 64bit operationg system. Update programm says "sara.pbo is missing" but you will find the data in your install directory. ''[1.02]'' [[User:Drullo321|Drullo321]]
There is no way to update to 1.02 if you are using an 64bit operationg system. Update programm says "sara.pbo is missing" but you will find the data in your install directory. ''[1.02]'' [[User:Drullo321|Drullo321]]
::Try temp fix on [http://community.bistudio.com/wiki/ArmA:_Troubleshooting ArmA Troubleshooting Page]--[[User:SniperAndy|SniperAndy]]
::Try temp fix on [http://community.bistudio.com/wiki/ArmA:_Troubleshooting ArmA Troubleshooting Page]--[[User:SniperAndy|SniperAndy]]
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{{Bug priority|5|
{{Bug priority|5|
Several owners of the German version report a bugged seagull. Wings don't move in [1.02 german]. Does not effect all owners of the German game --[[User:SniperAndy|SniperAndy]]
Several owners of the German version report a bugged seagull. Wings don't move in [1.02 german]. Does not effect all owners of the German game --[[User:SniperAndy|SniperAndy]]
: While my seagull/me never moved, it suddenly did so a few days ago?! So it seems it can happen (or not) to anyone sometimes? (not that it would be important at all ;) ) [1.02 german] -- [[User:Weasel75|Weasel75]] 00:55, 4 January 2007 (CET)
: While my seagull/me never moved, it suddenly did so a few days ago?! So it seems it can happen (or not) to anyone sometimes? (not that it would be important at all ;) ) [1.02 german] -- [[User:Weasel75|Weasel75]] 00:55, 4 January 2007 (CET)
:This bug is a duplicate --[[User:Plaintiff1|Plaintiff1]] 19:17, 13 January 2007 (CET)
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{{Bug priority|5|
{{Bug priority|5|
2 Displays at a Workstations - Arma will start always on the left Display. In my case its Display #2 (left) and #1 (right) will be ignored. So i´m not able to play ArmA on the left, because the Controls doesn´t work in this case... Also Display #1 is the 'gaming Display'. Other Games will start with priotrity on the right (#1)! Versions [1.00]<-->[1.02]. If #2 was disabled in XP Preferences ArmA can be start normal. Controls will work fine on only one Display[[User:Giwoody|Giwoody]]
2 Displays at a Workstations - Arma will start always on the left Display. In my case its Display #2 (left) and #1 (right) will be ignored. So i´m not able to play ArmA on the left, because the Controls doesn´t work in this case... Also Display #1 is the 'gaming Display'. Other Games will start with priotrity on the right (#1)! Versions [1.00]<-->[1.02]. If #2 was disabled in XP Preferences ArmA can be start normal. Controls will work fine on only one Display[[User:Giwoody|Giwoody]]
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{{Bug priority|5|
{{Bug priority|5|
German version has wrong text in Filter option dialog in multiplayer server list screen. Both "Min players" and "Max players" have translation "Min. spielen" [1.02] -[[User:Feersum|Feersum]]
German version has wrong text in Filter option dialog in multiplayer server list screen. Both "Min players" and "Max players" have translation "Min. spielen" [1.02] -[[User:Feersum|Feersum]]
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{{Bug priority|5|
{{Bug priority|5|
While in tactical view the first command (e.g. goto ...) is assigned to all units, not the selected one.
While in tactical view the first command (e.g. goto ...) is assigned to all units, not the selected one.
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Assigning "goto" command to multiple units lets vehicle members disembark. -[[User:Marco Polo|Marco Polo]]
Assigning "goto" command to multiple units lets vehicle members disembark. -[[User:Marco Polo|Marco Polo]]
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{{Bug priority|5|
{{Bug priority|5|
Filename for a mission can't be longer then 31 characters, for example "CONST_NowThisIsAnUberLoneOne_MP" will be saved as "CONST_NowThisIsAnUberLoneOne_M". In addition, missions with a space in it (e.g. "This Is Just A Demo" is saved as "This%20Is%20Just%20A%20Demo". While the first can be a problem, second one would be nice to see fixed. --[[User:W0lle|W0lle]]
Filename for a mission can't be longer then 31 characters, for example "CONST_NowThisIsAnUberLoneOne_MP" will be saved as "CONST_NowThisIsAnUberLoneOne_M". In addition, missions with a space in it (e.g. "This Is Just A Demo" is saved as "This%20Is%20Just%20A%20Demo". While the first can be a problem, second one would be nice to see fixed. --[[User:W0lle|W0lle]]
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-[[User:Celery|Celery]]
-[[User:Celery|Celery]]
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{{Bug priority|5|AI units don't embark repaired vehicles. It's a historic bug, still present in OFP 1.96: After a vehicle gets damaged so that AI units disembark automatically no AI units ever embark again even when the vehicle is repaired - [[User:wiper|wiper]], 30.Dec06
{{Bug priority|5|AI units don't embark repaired vehicles. It's a historic bug, still present in OFP 1.96: After a vehicle gets damaged so that AI units disembark automatically no AI units ever embark again even when the vehicle is repaired - [[User:wiper|wiper]], 30.Dec06
: @SysOps & BI stuff, please reconsider the priority of this issue. Lots of mission ideas and game tactics cant be realized due to this bug. Even graphical representation of damaged ammo crates are set to priority 4 - doesn't a "mission stopper" like this deserve the same level of attention ? - [[User:wiper|wiper]], 10.Jan07
: @SysOps & BI stuff, please reconsider the priority of this issue. Lots of mission ideas and game tactics cant be realized due to this bug. Even graphical representation of damaged ammo crates are set to priority 4 - doesn't a "mission stopper" like this deserve the same level of attention ? - [[User:wiper|wiper]], 10.Jan07
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{{Bug priority|5|
{{Bug priority|5|
no explosion effect when a tank shell heat or sabort hits a dead soldier armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
no explosion effect when a tank shell heat or sabort hits a dead soldier armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
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{{Bug priority|5|
{{Bug priority|5|
foot prints appear to stomp on the ground at base of ladder when climbing them armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
foot prints appear to stomp on the ground at base of ladder when climbing them armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
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{{Bug priority|5|
{{Bug priority|5|
when equiped only with a handgun character runs forward before climbing onto ladder armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
when equiped only with a handgun character runs forward before climbing onto ladder armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
:also when handgun is equiped, player runs forward before using the AT launcher. -[[User:NipWup|NipWup]]
:also when handgun is equiped, player runs forward before using the AT launcher. -[[User:NipWup|NipWup]]
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{{Bug priority|5|
{{Bug priority|5|
turbo button dosent work when you only have pistol equiped armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
turbo button dosent work when you only have pistol equiped armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
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:it definately does not work for me, I can sprint with pistol by double tapping "w" but turbo button doesn't work, oh and btw ive been wrong with what version i have its actually 1.0.3.5109 if that makes any differance. -[[User:NipWup|NipWup]]
:it definately does not work for me, I can sprint with pistol by double tapping "w" but turbo button doesn't work, oh and btw ive been wrong with what version i have its actually 1.0.3.5109 if that makes any differance. -[[User:NipWup|NipWup]]
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{{Bug priority|5|
{{Bug priority|5|
The map screen has colored bars and is not fullscreen or centered in widescreen resolutions. [http://www.unionen.se/xphaze/map.jpg Screenshot] UPDATE: This only happens in multiplayer mode with players connected. In single player missions the map is fullscreen without bars. [v1.02 german] --[[User:Xpz|Xpz]]
The map screen has colored bars and is not fullscreen or centered in widescreen resolutions. [http://www.unionen.se/xphaze/map.jpg Screenshot] UPDATE: This only happens in multiplayer mode with players connected. In single player missions the map is fullscreen without bars. [v1.02 german] --[[User:Xpz|Xpz]]
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::::: For reference: [http://www.unionen.se/xphaze/arma_bugs/map_correct.jpg Screenshot of the map without the bug] -[[User:Xpz|Xpz]]
::::: For reference: [http://www.unionen.se/xphaze/arma_bugs/map_correct.jpg Screenshot of the map without the bug] -[[User:Xpz|Xpz]]
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{{Bug priority|0|
{{Bug priority|0|
Game crashes to desktop whenever I try to join a multiplayer server. I have version  1.02 win xp pro is my operating system. I have all latest drivers. -[[User:Mac84|Mac84]]
Game crashes to desktop whenever I try to join a multiplayer server. I have version  1.02 win xp pro is my operating system. I have all latest drivers. -[[User:Mac84|Mac84]]
:Please see the discussion page in your profile. --[[User:Plaintiff1|Plaintiff1]] 08:08, 11 January 2007 (CET)
:Please see the discussion page in your profile. --[[User:Plaintiff1|Plaintiff1]] 08:08, 11 January 2007 (CET)
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{{Bug priority|0|
{{Bug priority|0|
Scrolling in the map screen is very choppy or don't work at all. This bug seem to happen at random in multiplayer mode. [http://www.unionen.se/xphaze/mapbug.avi In the video] it is impossible to scroll upwards. The other directions either stops working from time to time, or is very choppy. [v1.02] --[[User:Xpz|Xpz]]
Scrolling in the map screen is very choppy or don't work at all. This bug seem to happen at random in multiplayer mode. [http://www.unionen.se/xphaze/mapbug.avi In the video] it is impossible to scroll upwards. The other directions either stops working from time to time, or is very choppy. [v1.02] --[[User:Xpz|Xpz]]

Revision as of 20:17, 13 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. BigDawgKS, Plaintiff1, the BI staff, and the wiki sysops will set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

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Weapons

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