Bug List – ArmA: Armed Assault

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 840: Line 840:


{{Bug priority|2|Players who join mid-game (JIP) on a ''non-dedicated server'' will not go through the init file (init.sqf or .sqs) ([http://www.kronzky.info/misc/noinit.zip demo mission]) [1.02] [[User:Kronzky|Kronzky]]}}
{{Bug priority|2|Players who join mid-game (JIP) on a ''non-dedicated server'' will not go through the init file (init.sqf or .sqs) ([http://www.kronzky.info/misc/noinit.zip demo mission]) [1.02] [[User:Kronzky|Kronzky]]}}
{{Bug priority|3|
Squad logo not displaying correctly on player info screen. Squad image shows as black image only. Tested with user made paa/pac files and also official BIS paa/pac vehicle icon files. This bug is present in all current versions of the game (1 - 1.2). Screenshot of the problem [http://www.myfilebin.com/userfiles/Hudson/squadlogo.jpg Screenshot] [[User:Hudson|Hudson]]
}}
{{Bug priority|3|
Some commands does not work properly in MP environment. For example 'setpos' command is working fine in singleplayer, but in multiplayer the command will only be executed on host computer, which means the host will see the objects in other position than the clients. Problem has also appeared with 'deletevehicle' command.-[[User:Walker001|Walker001]]
}}
{{Bug priority|3|When in seagull mode the mission notebook is not accessible in the map screen. [1.02] --[[User:Kronzky|Kronzky]] 08:16, 20 December 2006 (CET)
:This is actually already prevalent in OFP [[User:Str1ker|Str1ker]]
}}


{{Bug priority|2|
{{Bug priority|2|
Line 865: Line 853:


:This bug was rememdied as of build 5116.
:This bug was rememdied as of build 5116.
}}
{{Bug priority|3|
Squad logo not displaying correctly on player info screen. Squad image shows as black image only. Tested with user made paa/pac files and also official BIS paa/pac vehicle icon files. This bug is present in all current versions of the game (1 - 1.2). Screenshot of the problem [http://www.myfilebin.com/userfiles/Hudson/squadlogo.jpg Screenshot] [[User:Hudson|Hudson]]
}}
{{Bug priority|3|
Some commands does not work properly in MP environment. For example 'setpos' command is working fine in singleplayer, but in multiplayer the command will only be executed on host computer, which means the host will see the objects in other position than the clients. Problem has also appeared with 'deletevehicle' command.-[[User:Walker001|Walker001]]
}}
{{Bug priority|3|When in seagull mode the mission notebook is not accessible in the map screen. [1.02] --[[User:Kronzky|Kronzky]] 08:16, 20 December 2006 (CET)
:This is actually already prevalent in OFP [[User:Str1ker|Str1ker]]
}}
}}



Revision as of 05:21, 16 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. BigDawgKS, Plaintiff1, the BI staff, and the wiki sysops will set priorities to values higher than 0.

General Issues

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

AI Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Audio Issues

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Collision Issues

Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Control Issues

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Editing & Scripting

Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Island & Object Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Mission Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Multi Player Issues

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Dedicated Server Issues

Template:Bug priority

Template:Bug priority

Template:Bug priority

Performance Issues

Template:Bug priority

Template:Bug priority

Template:Bug priority

Physics Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Units/Vehicles

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority


Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Weapons

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority