uniqueUnitItems: Difference between revisions
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Lou Montana (talk | contribs) (Fix return value) |
Lou Montana (talk | contribs) m (Fix description) |
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|descr= Returns hashmap of all items in units inventory as [classname, count] pairs. | |descr= Returns hashmap of all items in units inventory as [classname, count] pairs. | ||
{{Feature|informative| | {{Feature|informative| | ||
* ''weaponItems'', '' | * ''weaponItems'', ''uniformItems'', ''vestItems'', ''backpackItems'' arguments use the following [[Number]] values: | ||
** 0: do not return value | ** 0: do not return value | ||
** 1: returns container only (weapon or container) | ** 1: returns container only (weapon or container) |
Revision as of 18:17, 21 July 2021
Description
- Description:
- Returns hashmap of all items in units inventory as [classname, count] pairs.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- uniqueUnitItems [unit, weaponsItems, uniformItems, vestItems, backpackItems, assignedItems]
- Parameters:
- unit: Object
- weaponsItems: Number - (Optional, default 2) weapons (including binoculars) and their accessories (flashlight etc), loaded magazines
- uniformItems: Number - (Optional, default 2)
- vestItems: Number - (Optional, default 2)
- backpackItems: Number - (Optional, default 2)
- assignedItems: Boolean - (Optional, default true) returns assignedItems as well as headgear and goggles
- Return Value:
- HashMap in format itemClassname (String) → amount (Number)
Examples
- Example 1:
private _unitUniqueItems = uniqueUnitItems [player, 0, 2, 2, 2, true]; if (_unitUniqueItems getOrDefault ["FirstAidKit", 0] > 5) then { hint "I'm rich of FAK to give!"; };
- Example 2:
private _unitUniqueItems = uniqueUnitItems [cursorObject];
Additional Information
- See also:
- getUnitLoadout
Notes
-
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