setDebriefingText: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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"endDeath" [[setDebriefingText]] ["You Lose","All of your men were killed while assaulting the " + _currentObjective];</code> | "endDeath" [[setDebriefingText]] ["You Lose","All of your men were killed while assaulting the " + _currentObjective];</code> | ||
|seealso= [[ | |seealso= [[getDebriefingText]], [[disableDebriefingStats]], [[enableDebriefingStats]], [[endMission]], [[failMission]], [[missionEnd]] | ||
}} | }} |
Revision as of 08:38, 5 August 2021
Description
- Description:
- Sets debriefing title, text, subtitle, picture and background for a mission ending. The end type could be the engine defined ("CONTINUE", "KILLED", "LOSER", "END1", "END2", "END3", "END4", "END5", "END6"), the config defined (see CfgDebriefing) or, with an alternative syntax of this command, any String. Given texts will be used to replace the corresponding texts on the debriefing screen.
- Groups:
- Briefing
Syntax
- Syntax:
- endType setDebriefingText [title, description]
- Parameters:
- endType: String - engine type
- [title, description]: Array
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- endType setDebriefingText [title, description, subtitle, picture, background] Since Arma 3 v2.05.147996
- Parameters:
- endType: String - any name
- [title, description, subtitle, picture, background]: Array
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- subtitle: String - subtitle text on the debriefing screen (Must be set to use this syntax, even if to empty string "")
- picture (Optional): String - title picture
- background (Optional): String - background picture
- Return Value:
- Nothing
Examples
- Example 1:
_currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];
Additional Information
- See also:
- getDebriefingTextdisableDebriefingStatsenableDebriefingStatsendMissionfailMissionmissionEnd
Notes
-
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