BIS fnc advHint: Difference between revisions
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|p9= '''useSound''': [[Boolean]] (Optional) - True plays a sound when the hint is opened ''(Default true)'' | |p9= '''useSound''': [[Boolean]] (Optional) - True plays a sound when the hint is opened ''(Default true)'' | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code><nowiki>[["Common", "GPS"]]</nowiki> [[call]] [[BIS_fnc_advHint]];</code> | |x1= <code><nowiki>[["Common", "GPS"]]</nowiki> [[call]] [[BIS_fnc_advHint]];</code> |
Revision as of 22:25, 7 August 2021
Description
Syntax
- Syntax:
- [classes, duration1, condition1, duration2, condition2, showing, onlyFullHint, onlyOnce, useSound] call BIS_fnc_advHint
- Parameters:
- classes: Array - Array in format ["hint main class","hint class"]
- duration1: Number (Optional) - Duration of short hint in seconds. (Default 15s)
- condition1: String (Optional) - Condition for hiding of short hint (Default "")
- duration2: Number (Optional) - Duration of full hint in seconds (Default 35s)
- condition2: String (Optional) - Condition for hiding of full hint (Default "")
- showing: Boolean (Optional) - True shows hint even if tutorial hints are disabled in game settings (Default false)
- onlyFullHint: Boolean (Optional) - True shows full hint without using of short hint (Default false)
- onlyOnce: Boolean (Optional) - Show the hint in mission only once (true) or multiple times (false) (Default false)
- useSound: Boolean (Optional) - True plays a sound when the hint is opened (Default true)
- Return Value:
- Nothing
Examples
- Example 1:
[["Common", "GPS"]] call BIS_fnc_advHint;
- Example 2:
[["Common", "GPS"], 15,"",35,"",false,false,false,true] call BIS_fnc_advHint;//Default
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 13, 2016 - 12:09 (UTC)
- Sixtyfour
- This command will not do anything for players who have "Tutorial Hints" disabled in their Options > Game difficulty settings or on servers that disable it in their relevant difficulty preset.