BIS fnc removeCommMenuItem: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
Line 13: Line 13:
|p2= '''itemID''': [[Number]] - item ID returned by [[BIS_fnc_addCommMenuItem]] command
|p2= '''itemID''': [[Number]] - item ID returned by [[BIS_fnc_addCommMenuItem]] command


|r1=[[Boolean]] - true when the item was removed
|r1= [[Boolean]] - true when the item was removed


|x1= <code>[player,2] [[call]] [[BIS_fnc_removeCommMenuItem]];</code>
|x1= <code>[player,2] [[call]] [[BIS_fnc_removeCommMenuItem]];</code>

Revision as of 22:25, 7 August 2021

Hover & click on the images for description

Description

Description:
Remove an item from the communication menu.
Execution:
call
Groups:
Communication Menu

Syntax

Syntax:
[owner,itemID] call BIS_fnc_removeCommMenuItem
Parameters:
owner: Object - object to which the item belongs to
itemID: Number - item ID returned by BIS_fnc_addCommMenuItem command
Return Value:
Boolean - true when the item was removed

Examples

Example 1:
[player,2] call BIS_fnc_removeCommMenuItem;
Example 2:
_supportHeli = [player,"Support_Request_CAS_Heli"] call BIS_fnc_addCommMenuItem; [player,_supportHeli] call BIS_fnc_removeCommMenuItem;

Additional Information

See also:
BIS_fnc_addCommMenuItemArma 3 Communication Menu

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note