BIS fnc saveInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
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|p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout | |p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout | ||
|r1=[[Array]] - Saved value | |r1= [[Array]] - Saved value | ||
|x1= <code>[ [[player]], [<nowiki/>[[missionNamespace]], "BIS_inv"], [], true ] [[call]] [[BIS_fnc_saveInventory]];</code> | |x1= <code>[ [[player]], [<nowiki/>[[missionNamespace]], "BIS_inv"], [], true ] [[call]] [[BIS_fnc_saveInventory]];</code> |
Revision as of 22:26, 7 August 2021
Description
Syntax
- Syntax:
- [unit,input,params,delete] call BIS_fnc_saveInventory
- Parameters:
- unit: Object - Unit whose inventory should be saved
- input: Array in format:
- params: Array - (Optional, default [ ]) Custom parameters stored with the loadout
- delete: Boolean - (Optional, default false) Whether or not to delete the loadout
- Return Value:
- Array - Saved value
Examples
- Example 1:
[ player, [missionNamespace, "BIS_inv"], [], true ] call BIS_fnc_saveInventory;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 2, 2020 - 15:22 (UTC)
- Ilias38rus
- Doesn't work for backpacks in backpack, unlike getUnitLoadout.