getDiverState: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1=[[Boolean]] - [[true]] when diving [[goggles]] are visible | |r1= [[Boolean]] - [[true]] when diving [[goggles]] are visible | ||
|x1= <code>[[private]] _gogglesOn = [[getDiverState]] [[player]];</code> | |x1= <code>[[private]] _gogglesOn = [[getDiverState]] [[player]];</code> |
Revision as of 23:47, 7 August 2021
Description
- Description:
- Returns true when object is in diver state i.e. when unit would put diving goggles on.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getDiverState unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - true when diving goggles are visible
Examples
- Example 1:
private _gogglesOn = getDiverState player;
Additional Information
- See also:
- gogglesremoveGogglesaddGoggles
Notes
-
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