Example Code: Remove NVGs From Enemies: Difference between revisions
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m (Text replacement - "{{GVI|arma3|1.55}}" to "{{GVI|arma3|1.56}}") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{ArgTitle *\| *([^\|]+) *\| *([1-6]) *\|" to "{{ArgTitle|$2|$1|") |
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__NOTOC__ | __NOTOC__ | ||
{{ArgTitle|{{arma3}} | {{ArgTitle|2|{{arma3}}|{{GVI|arma3|1.56}}}} | ||
{{Feature | Informative | | {{Feature | Informative | | ||
* [[opfor]] has been introduced in {{GVI|arma3|0.50}} | * [[opfor]] has been introduced in {{GVI|arma3|0.50}} | ||
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{{ArgTitle|{{arma2}} | {{ArgTitle|2|{{arma2}}|{{GVI|arma2|1.00}}}} | ||
{{Feature | Informative | | {{Feature | Informative | | ||
* [[allUnits]] has been introduced in {{GVI|arma2|1.00}} | * [[allUnits]] has been introduced in {{GVI|arma2|1.00}} | ||
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{{ArgTitle|{{arma1}} / {{ofpr}} | {{ArgTitle|2|{{arma1}} / {{ofpr}}|{{GVI|arma1|1.00}} {{GVI|ofpr|1.85}}}} | ||
{{Feature | Informative | | {{Feature | Informative | | ||
* [[SQF Syntax]] has been introduced in {{GVI|ofpr|1.85}} | * [[SQF Syntax]] has been introduced in {{GVI|ofpr|1.85}} | ||
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{{ArgTitle|{{ofp}} | {{ArgTitle|2|{{ofp}}|{{GVI|ofp|1.00}}}} | ||
{{Feature | Informative | This is an [[SQS Syntax]] example.}} | {{Feature | Informative | This is an [[SQS Syntax]] example.}} | ||
{{cc|remove its NVG for each provided '''enemy''' units}} | {{cc|remove its NVG for each provided '''enemy''' units}} |
Revision as of 00:43, 9 August 2021
Arma 3
private _enemySide = opfor; // definition of the enemy side private _enemies = allUnits select { side _x == _enemySide; }; // selection of all enemy units from allUnits { _x unlinkItem hmd _x; // removal of each unit's hmd } forEach _enemies; // code is to be executed for each enemy
Arma 2
private "_enemySide"; // private definition of the _enemySide variable _enemySide = east; // value attribution to _enemySide { if (side _x == _enemySide) then // if the unit is on the _enemySide, process the next step { _x removeWeapon "NVGoggles"; // removal of the enemy unit's NVG } } forEach allUnits; // going through all units
private "_enemySide"; // private definition of the _enemySide variable _enemySide = east; // value attribution to _enemySide { if (side _x == _enemySide) then // if the unit is on the _enemySide, process the next step { _x removeWeapon "NVGoggles"; // removal of the enemy unit's NVG } } forEach _unitsArray; // going through provided units - allUnits has been introduced in Arma 2
Operation Flashpoint
// remove its NVG for each provided enemy units "_x removeWeapon ""NVGoggles""" forEach _enemyUnitsArray