enableGunLights: Difference between revisions
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{{TabView | {{TabView | ||
|selected= | |selected= 2 | ||
|title1= {{TabView/GameTitle|arma2oa|tkoh}} | |||
|title1= {{ | |||
|content1= | |content1= | ||
{{RV|type=command | {{RV|type=command | ||
|game1= | |game1= arma2oa | ||
|version1= | |version1= 1.50 | ||
|game2= tkoh | |||
|version2= 1.00 | |||
|gr1= Lights | |gr1= Lights | ||
Line 19: | Line 20: | ||
|eff= global | |eff= global | ||
|descr= Toggles the target group's gun | |descr= Toggles the target group's gun light(s). | ||
|s1= target [[enableGunLights]] state | |||
|s1= target [[enableGunLights]] | |||
|p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
|p2= | |p2= state: [[Boolean]] - [[true]] to enable, [[false]] to disable | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code> | |x1= <code>_group [[enableGunLights]] [[false]];</code> | ||
|seealso= [[isFlashlightOn]] | |||
|seealso= [[isFlashlightOn | |||
}} | }} | ||
|title2= {{Icon| | |title2= {{Icon|arma3|24|link=}} {{arma3}} | ||
|content2= | |content2= | ||
{{RV|type=command | {{RV|type=command | ||
|game1= | |game1= arma3 | ||
|version1= | |version1= 0.50 | ||
|gr1= Lights | |gr1= Lights | ||
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|eff= global | |eff= global | ||
|descr= Toggles the target group's gun | |descr= Toggles the target group's gun lights. [[disableAI]] "LIGHTS" will disable the use of gun lights. | ||
{{Feature|Important|Do not enable gun lights in a loop for every unit in a group, this command will do this for you automatically, you only need to give either a [[Group]] or [[Object]], which is any unit from the group, as an argument.}} | |||
|s1= target [[enableGunLights]] | |s1= target [[enableGunLights]] mode | ||
|p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
|p2= | |p2= mode: [[String]] - Can be: | ||
* <tt>"Auto"</tt> - Depends on combat mode | |||
* <tt>"ForceOn"</tt> - Always on | |||
* <tt>"ForceOff"</tt> - Always off | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code> | |x1= <code>_unit [[enableGunLights]] "Auto";</code> | ||
|x2= <code>_unit [[enableGunLights]] "ForceOff";</code> | |||
|seealso= [[isFlashlightOn]] | |seealso= [[isFlashlightOn]], [[enableIRLasers]] | ||
}} | }} | ||
}} | }} |
Revision as of 20:49, 21 August 2021
Arma 2: Operation Arrowhead to Take On Helicopters
Arma 3
Description
Syntax
- Syntax:
- target enableGunLights state
- Parameters:
- target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- state: Boolean - true to enable, false to disable
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights false;
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
- Description:
- Toggles the target group's gun lights. disableAI "LIGHTS" will disable the use of gun lights.
- Groups:
- LightsWeapons
Syntax
- Syntax:
- target enableGunLights mode
- Parameters:
- target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - Can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Return Value:
- Nothing
Examples
- Example 1:
_unit enableGunLights "Auto";
- Example 2:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOnenableIRLasers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.50
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect
- Introduced with Arma 3 version 0.50
- Arma 3: New Scripting Commands
- Arma 3: Scripting Commands