BIS fnc damagePulsing: Difference between revisions

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m (Text replacement - " |r1=[[" to " |r1= [[")
m (Text replacement - "[[Script_(Handle)|" to "[[Script Handle|")
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|s1= call [[BIS_fnc_damagePulsing]]
|s1= call [[BIS_fnc_damagePulsing]]


|r1= [[Script_(Handle)|Script handle]]
|r1= [[Script Handle|Script handle]]


|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code>
|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code>

Revision as of 18:10, 28 August 2021

Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note