scriptDone: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Script (Handle)" to "Script Handle") |
Lou Montana (talk | contribs) m (Text replacement - "Script_(Handle)" to "Script Handle") |
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|gr1= Program Flow | |gr1= Program Flow | ||
|descr= Check if a script is finished running using the [[ | |descr= Check if a script is finished running using the [[Script Handle]] returned by [[execVM]] or [[spawn]]. | ||
|s1= [[scriptDone]] handle | |s1= [[scriptDone]] handle | ||
Line 44: | Line 44: | ||
<dd class="note">A Null Script handle can be created in this manner: | <dd class="note">A Null Script handle can be created in this manner: | ||
<code>_handle = 0 [[spawn]] {};</code> | <code>_handle = 0 [[spawn]] {};</code> | ||
That is what any [[ | That is what any [[Script Handle]] becomes when a script is finished running, meaning it will test as [[true]] with: | ||
<code>[[scriptDone]] _handle</code> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[ | <code>[[scriptDone]] _handle</code> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[Script Handle]] and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]]. It also lets you store and manage script handles in arrays, and a few other sexy things.</dd> | ||
</dl> | </dl> |
Revision as of 18:11, 28 August 2021
Description
- Description:
- Check if a script is finished running using the Script Handle returned by execVM or spawn.
- Groups:
- Program Flow
Syntax
- Syntax:
- scriptDone handle
- Parameters:
- handle: Script Handle - handle returned by spawn or execVM
- Return Value:
- Boolean
Examples
- Example 1:
- SQS Syntax:
@scriptDone _Handle
- Example 2:
- SQF Syntax:
script_handler = [parameters] execVM "scriptname.sqf"; waitUntil { scriptDone script_handler };
Additional Information
- See also:
- execVMspawnterminatescriptNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 03:54, 11 September 2009
- Bn880
- A Null Script handle can be created in this manner:
_handle = 0 spawn {};
That is what any Script Handle becomes when a script is finished running, meaning it will test as true with:scriptDone _handle
and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script Handle and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow