diag setTerrainHeight: Difference between revisions

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|p2= height: [[Number]]
|p2= height: [[Number]]


|r1=
|r1= [[Nothing]]


|x1= <code>[[private]] _fnc_flattenTerrain [[a = b|=]]
|x1= <code>[[private]] _fnc_flattenTerrain [[a = b|=]]

Revision as of 12:04, 9 October 2021

Hover & click on the images for description
Only available in Diagnostic branch(es).

Description

Description:
Changes the terrain height of the cell in which given position lies. This command is only available with Arma 3: Diagnostics Exe.
See Example 1 for the code
This causes an instant CTD when position is out of the map! (< 0 and/or > worldSize)
Groups:
Diagnostic

Syntax

Syntax:
position diag_setTerrainHeight height
Parameters:
position: Array - In format Position
height: Number
Return Value:
Nothing

Examples

Example 1:
private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { _start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; }; }; }; [position player, 50, 50, 150] spawn _fnc_flattenTerrain;

Additional Information

See also:
diag_getTerrainHeight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note