Bug List – ArmA: Armed Assault
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Whether enemies are counted via [[countEnemy]] seem to depend on the knowledge about the enemy. ([http://kronzky.info/misc/countenemy.zip demo mission]). ''[1.02]'' --[[User:Kronzky|Kronzky]] 07:10, 18 December 2006 (CET) | Whether enemies are counted via [[countEnemy]] seem to depend on the knowledge about the enemy. ([http://kronzky.info/misc/countenemy.zip demo mission]). ''[1.02]'' --[[User:Kronzky|Kronzky]] 07:10, 18 December 2006 (CET) | ||
:Cannot reproduce. The source list may contain only known units when counting a list coming from trigger with "Known by...". With "Present" I get the behavior you expect. --[[User:Suma|Suma]] 12:09, 18 January 2007 (CET) | :Cannot reproduce. The source list may contain only known units when counting a list coming from trigger with "Known by...". With "Present" I get the behavior you expect. --[[User:Suma|Suma]] 12:09, 18 January 2007 (CET) | ||
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The command [[assignedTarget]] does not return the object name for valid non-destroyed targets for targets chosen by or assigned to ''player''. It should also return the object name of non-destroyed targeted items such as buidlings, static objects, and empty vehicles. These objects are valid targeted items and see no reason why they are excluded by the command. (v 1.02) --[[User:Havoc|Havoc]] 21:17, 26 December 2006 (CET) | The command [[assignedTarget]] does not return the object name for valid non-destroyed targets for targets chosen by or assigned to ''player''. It should also return the object name of non-destroyed targeted items such as buidlings, static objects, and empty vehicles. These objects are valid targeted items and see no reason why they are excluded by the command. (v 1.02) --[[User:Havoc|Havoc]] 21:17, 26 December 2006 (CET) | ||
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Revision as of 17:55, 22 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
Island & Object Issues
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Mission Issues
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Multi Player Issues
Dedicated Server Issues
Performance Issues
Physics Issues
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Units/Vehicles
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Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
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Weapons
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