Gameplay Settings – DayZ
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Revision as of 18:21, 5 November 2021
What are gameplay settings?
Modding and customizing mission file (init.c) are very potent tools for server admins, however neither is very user friendly nor are they accessible to everyone.
Gameplay settings provide a way for server admins to tweak the game's behavior by simply modifying values inside the gameplay settings' JSON file.
Initial set-up:
The gameplay settings are located in DZ\worlds\chernarusplus\ce\cfggameplay.json, before you can start using it, you need to copy this file to your mission folder.
Once there, you can freely modify any of the values inside. To enable the usage of the file, you also need to add a new parameter "enableCfgGameplayFile = 1;" to your server.cfg file.
From that point on, whenever you run the server, the cfggameplay.json will be loaded and used by the game.
Parameters
Type | Parameter | Details |
---|---|---|
int | version | Internal parameter to keep track of the version of the file |
bool | disableBaseDamage | Damage from structures built through base-building |
bool | disableContainerDamage | Disable damage from items such as tents and barrels |
bool | disableRespawnDialog | Disable a UI dialogue window in which the player selects the type of respawn they wish to perform after pressing the respawn button |
bool | disablePersonalLight | Disables the omnipresent personal light lighting up objects close to player during night-time |
float | staminaWeightLimitThreshold | This amount of stamina points (divided by 1000) will not count towards stamina weight deduction |
float | staminaMax | Maximum stamina (setting to 0 may produce unexpected results) |
float | staminaKgToStaminaPercentPenalty | Multiplier used when calculating stamina points deducted from max stamina given the player load |
float | staminaMinCap | Minimum size of stamina cap (setting to 0 may produce unexpected results) |
float | sprintStaminaModifierErc | Modifies the rate at which the stamina is being consumed during erected sprint |
float | sprintStaminaModifierCro | Modifies the rate at which the stamina is being consumed during crouched sprint |
int | lightingConfig | What type of lighting will be used during night time (0 = bright, 1 = dark) |
bool | disableIsCollidingBBoxCheck | Allows placement when the hologram is colliding with objects in the world |
bool | disableIsCollidingPlayerCheck | Allows placement when the hologram is colliding with player |
bool | disableIsClippingRoofCheck | Allows placement where placing would cause clipping with the roof |
bool | disableIsBaseViableCheck | Allows placement on dynamic objects and other otherwise incompatible base |
bool | disableIsCollidingGPlotCheck | Allows placement of garden plots despite incompatible surface type |
bool | disableIsCollidingAngleCheck | Allows placement despite exceeding roll/pitch/yaw limits |
bool | disableIsPlacementPermittedCheck | Allows placement event when not permitted by rudimentary checks |
bool | disableHeightPlacementCheck | Allows placement with limited height space |
bool | disableIsUnderwaterCheck | Allows placement under water |
bool | disableIsInTerrainCheck | Allows placement when clipping with terrain |
bool | disablePerformRoofCheck | Allows construction when clipping with the roof |
bool | disableIsCollidingCheck | Allows construction when colliding with objects in the world |
bool | disableDistanceCheck | Prevents construction when player gets bellow specified range |
string array | objectSpawnersArr | File names of the JSON files containing spawner data (see DayZ: Object Spawner ) |