enableGunLights: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Fix description)
Line 51: Line 51:
|descr= Toggles the target group's gun lights. [[disableAI]] "LIGHTS" will disable the use of gun lights.
|descr= Toggles the target group's gun lights. [[disableAI]] "LIGHTS" will disable the use of gun lights.


{{Feature|Important|Do not enable gun lights in a loop for every unit in a group, this command will do this for you automatically, you only need to give either a [[Group]] or [[Object]], which is any unit from the group, as an argument.}}
{{Feature|Important|This command acts on each unit of the provided group or provided unit's group; there is no need to apply it on each unit.}}




Line 65: Line 65:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_unit [[enableGunLights]] "Auto";</code>
|x1= <code>_groupA [[enableGunLights]] "Auto";</code>


|x2= <code>_unit [[enableGunLights]] "ForceOff";</code>
|x2= <code>_unit1 [[enableGunLights]] "ForceOff"; {{cc|sets _unit1's '''group''' behaviour to not use gun lights}}</code>


|seealso= [[isFlashlightOn]], [[enableIRLasers]]
|seealso= [[isFlashlightOn]], [[enableIRLasers]]

Revision as of 21:37, 7 November 2021

A2 OA Logo.png Arma 2: Operation Arrowhead to tkoh logo small.png Take On Helicopters
Arma 3 logo black.png Arma 3
Hover & click on the images for description

Description

Description:
Toggles the target group's gun light(s).
Groups:
LightsWeapons

Syntax

Syntax:
target enableGunLights state
Parameters:
target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
state: Boolean - true to enable, false to disable
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights false;

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hover & click on the images for description

Description

Description:
Toggles the target group's gun lights. disableAI "LIGHTS" will disable the use of gun lights.
This command acts on each unit of the provided group or provided unit's group; there is no need to apply it on each unit.
Groups:
LightsWeapons

Syntax

Syntax:
target enableGunLights mode
Parameters:
target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - Can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Return Value:
Nothing

Examples

Example 1:
_groupA enableGunLights "Auto";
Example 2:
_unit1 enableGunLights "ForceOff"; // sets _unit1's group behaviour to not use gun lights

Additional Information

See also:
isFlashlightOnenableIRLasers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note