sideChat: Difference between revisions
Jump to navigation
Jump to search
(Add warning about itemRadio requirement) |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
||
Line 83: | Line 83: | ||
|timestamp= 20070212043100 | |timestamp= 20070212043100 | ||
|text= In '''{{ofp}} v1.96''', [[sideChat]] messages can be sent from two abstract sources: "Papa_Bear" and "Base FireFly".<br> | |text= In '''{{ofp}} v1.96''', [[sideChat]] messages can be sent from two abstract sources: "Papa_Bear" and "Base FireFly".<br> | ||
Use [[sideChat]] on an array in the form [SIDE, "base"], [SIDE, "HQ"], [SIDE, "Papa_bear"] or [SIDE, "airbase"], where SIDE is the [[side]] broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using | Use [[sideChat]] on an array in the form [SIDE, "base"], [SIDE, "HQ"], [SIDE, "Papa_bear"] or [SIDE, "airbase"], where SIDE is the [[side]] broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using {{hl|STR_CFG_PAPABEAR}} and {{hl|STR_CFG_FIREFLYBASE}}. | ||
Example : | Example : |
Revision as of 23:44, 15 November 2021
Description
- Description:
- Types text to the side radio channel by the specified unit.
- Groups:
- Radio and Chat
Syntax
- Syntax:
- unit sideChat chatText
- Parameters:
- unit: Object - Unit transmitting message
- chatText: String - Message to transmit
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [side, identity] sideChat chatText
- Parameters:
- side: Side - Side to which the message will be seen
- identity: String - Class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
- "Base"
- "HQ"
- "PAPA_BEAR"
- "AirBase"
- "BLU"
- "OPF"
- "IND"
- "IND_G"
- chatText: String - Message to transmit
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne sideChat "Show this text";
- Example 2:
[west, "HQ"] sideChat "Hi there";
- Example 3:
-
driver vehicle player sideChat "sideChat"; driver vehicle player globalChat "globalChat"; driver vehicle player groupChat "groupChat"; vehicle player vehicleChat "vehicleChat"; driver vehicle player commandChat "commandChat"; driver vehicle player customChat [1, "customChat"]; systemChat "systemChat";
- Example 4:
[[blufor, "BLU"], "message"] remoteExec ["sideChat"]; // shows the message to all players
- Example 5:
unit setGroupID ["Cpt. Miller"]; // changes the group's callsign unit sideChat "Hello ladies!";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 12, 2007 - 04:31 (UTC)
-
In Operation Flashpoint v1.96, sideChat messages can be sent from two abstract sources: "Papa_Bear" and "Base FireFly".
Use sideChat on an array in the form [SIDE, "base"], [SIDE, "HQ"], [SIDE, "Papa_bear"] or [SIDE, "airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Scripting Commands: Local Effect