setDestination: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
||
Line 36: | Line 36: | ||
* "VEHICLE PLANNED" - used for vehicle driver | * "VEHICLE PLANNED" - used for vehicle driver | ||
Works best when used on [[agents]]. Using "LEADER PLANNED" will trigger | Works best when used on [[agents]]. Using "LEADER PLANNED" will trigger {{hl|"PathCalculated"}} [[Arma_3:_Event_Handlers#PathCalculated | Event Handler]] | ||
|s1= object [[setDestination]] [position, planningMode, forceReplan] | |s1= object [[setDestination]] [position, planningMode, forceReplan] |
Revision as of 23:45, 15 November 2021
Description
- Description:
- Set the destination for path planning of the pilot.
Possible values for planningMode are:
- "DoNotPlan" - used when not moving
- "DoNotPlanFormation" - used in formation when simple path testing is used
- "LEADER PLANNED" - used for formation leader (full path finding used)
- "LEADER DIRECT" - used for DirectGo (like getin, supply)
- "FORMATION PLANNED" - used in formation when full path finding is used
- "VEHICLE PLANNED" - used for vehicle driver
- Groups:
- Unit Control
Syntax
- Syntax:
- object setDestination [position, planningMode, forceReplan]
- Parameters:
- object: Object
- [position, planningMode, forceReplan]: Array
- position: Position
- planningMode: String
- forceReplan: Boolean - Specifies if replanning of the path should be forced.
- Return Value:
- Nothing
Examples
- Example 1:
bob setDestination [screenToWorld [0.5,0.5], "LEADER PLANNED", true]
Additional Information
- See also:
- expectedDestinationdoMovecalculatePath
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect