modelToWorldWorld: Difference between revisions
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Lou Montana (talk | contribs) (Clear up World pos vs ASL pos) |
Lou Montana (talk | contribs) m (Fix ASL → World) |
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|gr1= Positions | |gr1= Positions | ||
|descr= Converts position from object model space to world space in [[Position# | |descr= Converts position from object model space to world space in [[Position#PositionWorld|PositionWorld]] format. | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br> | {{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br> | ||
For example, if the object scale is 2, {{ic|_obj modelToWorldWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}).}} | For example, if the object scale is 2, {{ic|_obj modelToWorldWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}).}} | ||
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|p2= modelPos: [[Array]] format [[Position#PositionRelative|PositionRelative]] | |p2= modelPos: [[Array]] format [[Position#PositionRelative|PositionRelative]] | ||
|r1= [[Array]] format [[Position# | |r1= [[Array]] format [[Position#PositionWorld|PositionWorld]] | ||
|x1= <code>[[player]] [[modelToWorldWorld]] [0,1,0]</code> | |x1= <code>[[private]] _playersFrontWorld = [[player]] [[modelToWorldWorld]] [0,1,0];</code> | ||
|seealso= [[modelToWorldVisualWorld]] | |seealso= [[modelToWorldVisualWorld]] | ||
}} | }} |
Revision as of 14:54, 10 January 2022
Description
- Description:
- Converts position from object model space to world space in PositionWorld format.
- Groups:
- Positions
Syntax
- Syntax:
- obj modelToWorldWorld modelPos
- Parameters:
- obj: Object
- modelPos: Array format PositionRelative
- Return Value:
- Array format PositionWorld
Examples
- Example 1:
private _playersFrontWorld = player modelToWorldWorld [0,1,0];
Additional Information
- See also:
- modelToWorldVisualWorld
Notes
-
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