Hover & click on the images for descriptions
The Arma 3 LOD limits still apply, meaning walk-able surfaces can only be X m in size, and collision in general will only work up to X m from object center.
This command works on all objects in Eden Editor or scenario preview, but it will not save and will reset when objects get moved. Eden Editor support is only intended for artists.
Setting the scale of actively simulated objects (Vehicles with players/AI in them) is possible, but not officially supported, you may encounter issues.
Scales an attached object or a Simple Object's model.
- object setObjectScale scale
- object: Object - Must be either an attached object or Simple Object
- scale: Number - Limited to 0.0001 to 65504, relative to the object model's normal scale
- Return Value:
- Example 1:
_mrap attachTo [player,[0,0,0]];
_mrap setObjectScale 0.1;
- See also:
- Object Manipulation