allVariables: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>_allVarsTrigger = [[allVariables]] trigger1;</code> | |x2= <code>_allVarsTrigger = [[allVariables]] trigger1;</code> | ||
|seealso= [[allControls]] [[allDisplays]] [[allCurators]] [[allGroups]] [[allDead]] | |seealso= [[allControls]] [[allDisplays]] [[allCurators]] [[allGroups]] [[allDead]] [[allDeadMen]] | ||
}} | }} | ||
Revision as of 14:04, 20 January 2022
Description
- Description:
- Returns a list of all variables from desired namespace. Namespaces supported:
- Multiplayer:
- Using profileNamespace and uiNamespace with this command has been disabled in multiplayer. Changelog
- Groups:
- Variables
Syntax
- Syntax:
- allVariables namespace
- Parameters:
- namespace: Control (Since Arma 3 v2.01), Display (Since Arma 3 v2.01) Team Member, Namespace, Object, Group, Task, Location
- Return Value:
- Array of Strings - array of variable names. All names are in lower case (see toLower)
Examples
- Example 1:
_allVarsUINamespace = allVariables uiNamespace;
- Example 2:
_allVarsTrigger = allVariables trigger1;
Additional Information
- See also:
- allControls allDisplays allCurators allGroups allDead allDeadMen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 1, 2016 - 23:54 (UTC)
- longbow
- One still can use allVariables in Multiplayer against profileNamespace and uiNamespace using config parser. In Description.ext
_EXEC(somevar = allVariables profileNamespace)
in code_allprofilevars = parsingNamespace getVariable "somevar"
but list will be valid only at the moment of parsing config.