isIRLaserOn: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>
|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>


|seealso= [[enableIRLasers]] [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]
|seealso= [[enableIRLasers]] [[enableGunLights]] [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]
}}
}}

Revision as of 16:30, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled IR on the given weapon.
Groups:
Lights

Syntax

Syntax:
unit isIRLaserOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:
player isIRLaserOn currentWeapon player;

Additional Information

See also:
enableIRLasers enableGunLights isLightOnisCollisionLightOnsetPilotLightsetCollisionLight

Notes

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