reloadEnabled: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code>
|x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code>


|seealso= [[enableReload]], [[reload]], [[needReload]]
|seealso= [[enableReload]] [[reload]], [[needReload]]
}}
}}

Revision as of 17:25, 20 January 2022

Hover & click on the images for description

Description

Description:
Check whether magazine is reloaded whenever emptied.
Groups:
Weapons

Syntax

Syntax:
reloadEnabled unitName
Parameters:
unitName: Object
Return Value:
Boolean

Examples

Example 1:
private _canReload = reloadEnabled _unit1;

Additional Information

See also:
enableReload reloadneedReload

Notes

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