reloadEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code> | |x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code> | ||
|seealso= [[enableReload]] | |seealso= [[enableReload]] [[reload]], [[needReload]] | ||
}} | }} |
Revision as of 17:25, 20 January 2022
Description
- Description:
- Check whether magazine is reloaded whenever emptied.
- Groups:
- Weapons
Syntax
- Syntax:
- reloadEnabled unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean
Examples
- Example 1:
private _canReload = reloadEnabled _unit1;
Additional Information
- See also:
- enableReload reloadneedReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons