setObjectMaterial: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ") |
Lou Montana (talk | contribs) |
||
Line 27: | Line 27: | ||
car [[setObjectMaterial]] [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];</code> | car [[setObjectMaterial]] [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];</code> | ||
|seealso= [[getObjectMaterials]] | |seealso= [[getObjectMaterials]] [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectTexture]], [[setObjectMaterialGlobal]] | ||
}} | }} |
Revision as of 17:52, 20 January 2022
Description
- Description:
- Sets material of object selection. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setObjectMaterial [selectionNumber, material]
- Parameters:
- obj: Object
- [selectionNumber, material]: Array
- selectionNumber: Number
- material: String
- Return Value:
- Nothing
Examples
- Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];
Additional Information
- See also:
- getObjectMaterials setObjectTextureGlobalgetObjectTexturessetObjectTexturesetObjectMaterialGlobal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note