remoteExecutedOwner: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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[[remoteExec]] ["call", 2]; {{cc|send request to server}}</code> | [[remoteExec]] ["call", 2]; {{cc|send request to server}}</code> | ||
|seealso= [[isRemoteExecuted]] [[isRemoteExecutedJIP]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[publicVariableClient]] [[admin]] | |seealso= [[isRemoteExecuted]] [[isRemoteExecutedJIP]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[publicVariableClient]] [[admin]] [[owner]], [[clientOwner]], [[groupOwner]], [[didJIPOwner]] | ||
}} | }} | ||
Revision as of 17:53, 20 January 2022
Description
- Description:
- Returns the machine network ID of the client that initiated Remote Execution. If used in SP or outside of remote executed context, the command returns 0.
- Groups:
- Multiplayer
Syntax
- Syntax:
- remoteExecutedOwner
- Return Value:
- Number
Examples
- Example 1:
_callerRE = remoteExecutedOwner;
- Example 2:
- Send request to the server and get immediate response:
{ // in this scope, the remoteExecutedOwner equals clientOwner of the sender // so using it as target in remoteExec will send response right back at him [ time, // mission time value on the server { hint format [ "Request recieved!\nMission time value on the server is: %1", _this ]; } ] remoteExec ["call", remoteExecutedOwner]; // server response to the sender } remoteExec ["call", 2]; // send request to server
Additional Information
- See also:
- isRemoteExecuted isRemoteExecutedJIP remoteExec remoteExecCall canSuspend publicVariableClient admin ownerclientOwnergroupOwnerdidJIPOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 11, 2017 - 09:31 (UTC)
- Demellion
-
NOTE: Always be sure to check if the remoteExecutedOwner is not equal to 0 when sending a remoteExec/remoteExecCall packet back, as this will result in sending packet to ANYONE (0):
if (remoteExecutedOwner isEqualTo 0) exitWith {}; // invalid RE owner _gearArray remoteExecCall ['someGearFunction', remoteExecutedOwner];
Will prevent from code being accidentally sent to everyone on the server.