ropeDetach: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 21: | Line 21: | ||
|x1= <code>[[vehicle]] [[player]] [[ropeDetach]] myRope;</code> | |x1= <code>[[vehicle]] [[player]] [[ropeDetach]] myRope;</code> | ||
|seealso= [[ropeCreate]] [[ropeDestroy]] [[ropeSetCargoMass]] [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeAttachEnabled]] | |seealso= [[ropeCreate]] [[ropeDestroy]] [[ropeSetCargoMass]] [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeAttachEnabled]] [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]] | ||
}} | }} |
Revision as of 20:20, 20 January 2022
Description
- Description:
- Detaches attached object from rope (i.e. detaches rope end from attached to it entity). See ropeAttachTo for attach operation.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- attachedObject ropeDetach rope
- Parameters:
- attachedObject: Object - entity attached to the end of rope
- rope: Object - rope object to which entity is attached
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player ropeDetach myRope;
Additional Information
- See also:
- ropeCreate ropeDestroy ropeSetCargoMass ropes canSlingLoad enableRopeAttach getSlingLoad ropeAttachedObjects ropeAttachTo ropeLength ropeUnwound ropeAttachedTo ropeAttachEnabled ropeCutropeEndPositionropeUnwind
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note