ropeAttachTo

From Bohemia Interactive Community
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Attaches entity to the rope end with optional offset. For detach operation use ropeDetach.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
[entity, toPoint, ropeEndDownVector] ropeAttachTo rope
Parameters:
entity: Object - entity to be attached to the end of rope
toPoint: String or Array - (Optional) position for the rope end, either a memory point String or relative offset Array
ropeEndDownVector: String or Array - (Optional, default [0,0,-1]) either a memory point String or relative vector Array. If String is given, then ropeEndDownVector is calculated from toPoint towards ropeEndDownVector memory point
rope: Object - the rope to which entity will be attached to
Return Value:
Nothing

Alternative Syntax

Syntax:
entity ropeAttachTo rope
Parameters:
entity: Object - entity to be attached to the end of rope
rope: Object - the rope to which entity will be attached to
Return Value:
Nothing

Examples

Example 1:
[veh1, [0,0,0], [0,0,-1]] ropeAttachTo (ropes heli1 select 0);

Additional Information

See also:
ropes canSlingLoad enableRopeAttach getSlingLoad ropeAttachedObjects ropeDestroy ropeLength ropeUnwound ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabled ropeCut ropeEndPosition ropeUnwind setSlingLoad slingLoadAssistantShown

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note