animatePylon: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x3= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 1, [[true]]];</code>
|x3= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 1, [[true]]];</code>


|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[animateBay]] [[setPylonsPriority]],[[setPylonLoadout]]
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]]
}}
}}

Revision as of 22:29, 20 January 2022

Hover & click on the images for description

Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1. Supports pylon name since Arma 3 v1.94
Groups:
AnimationsVehicle Loadouts

Syntax

Syntax:
vehicle animatePylon [pylon, animphase, instant]
Parameters:
vehicle: Object
[pylon, animphase, instant] : Array
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
animphase: Number - animation phase (0...1)
instant (Optional): Boolean - animate immediately
Return Value:
Nothing

Examples

Example 1:
vehicle player animatePylon [1, 0.5];
Example 2:
vehicle player animatePylon ["pylon1", 0.5];
Example 3:
vehicle player animatePylon ["pylon1", 1, true];

Additional Information

See also:
Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon animateBay setPylonsPriority setPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note