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|descr= Forces a helicopter landing. | |descr= Forces a helicopter landing. | ||
|s1= helicopter [[land]] | |s1= helicopter [[land]] mode | ||
|p1= helicopter: [[Object]] | |p1= helicopter: [[Object]] | ||
|p2= mode: [[String]] - | |p2= mode: [[String]] - can be one of: | ||
* "LAND" - Complete stop | * "LAND" - Complete stop | ||
* "GET IN" - Hovering very low, for another unit to get in | * "GET IN" - Hovering very low, for another unit to get in | ||
* "GET OUT" - Hovering low, for another unit to get out | * "GET OUT" - Hovering low, for another unit to get out | ||
* "NONE" - Cancel a landing | * {{GVI|arma2|1.00|size=0.75}} "NONE" - Cancel a landing | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_cobraOne | |x1= <code>_cobraOne [[land]] "LAND";</code> | ||
|seealso= [[landAt]] [[allAirports]] | |seealso= [[landAt]] [[allAirports]] | ||
}} | }} | ||
{{Note | |||
|user= Hardrock | |||
|timestamp= 20060804105600 | |||
|text= ''Notes from before the conversion:'' | |||
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in {{arma1}}). | |||
}} | |||
{{Note | |||
|user= SNKMAN | |||
|timestamp= 20100926120200 | |||
|text= To make a helicopter LAND correctly and not hovering over the landing position use [[unitReady]] to check if the helicopter already has reached his destination. | |||
You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command. | You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command. | ||
<code>_helicopter [[move]] [[ | <code>_helicopter [[move]] [[getPosATL]] _destination; | ||
[[sleep]] 3; | [[sleep]] 3; | ||
[[while]] { [[alive]] _helicopter) && ![[unitReady]] _helicopter } [[do]] | [[while]] { [[alive]] _helicopter) && ![[unitReady]] _helicopter } [[do]] | ||
Line 71: | Line 71: | ||
_helicopter [[land]] "LAND"; | _helicopter [[land]] "LAND"; | ||
};</code> | };</code> | ||
}} |
Revision as of 23:41, 11 February 2022
Description
- Description:
- Forces a helicopter landing.
- Groups:
- Unit Control
Syntax
- Syntax:
- helicopter land mode
- Parameters:
- helicopter: Object
- mode: String - can be one of:
- "LAND" - Complete stop
- "GET IN" - Hovering very low, for another unit to get in
- "GET OUT" - Hovering low, for another unit to get out
- 1.00 "NONE" - Cancel a landing
- Return Value:
- Nothing
Examples
- Example 1:
_cobraOne land "LAND";
Additional Information
- See also:
- landAt allAirports
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 10:56 (UTC)
- Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in Armed Assault).
- Posted on Sep 26, 2010 - 12:02 (UTC)
-
To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination.
You can fix a landing bug by using a short delay bevore checking the unitReady command.
_helicopter move getPosATL _destination; sleep 3; while { alive _helicopter) && !unitReady _helicopter } do { sleep 1; }; if (alive _helicopter) then { _helicopter land "LAND"; };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect