set3DENMissionAttribute: Difference between revisions
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|descr= Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]]. | |descr= Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]]. | ||
An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | ||
{{Feature|important|Attributes are available only within the Eden Editor workspace. | {{Feature|important|Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!}} | ||
|s1= | |s1= section [[set3DENMissionAttribute]] [class, value] | ||
|p1= section: [[String]] - attribute section | |p1= section: [[String]] - attribute section | ||
|p2= class: [[String]] - attribute name | |p2= class: [[String]] - attribute name | ||
|p3= value: [[Anything]] - new attribute value | |p3= value: [[Anything]] - new attribute value | ||
|r1= [[Boolean]] - [[true]] if the value was set | |r1= [[Boolean]] - [[true]] if the value was set | ||
|x1= <code>"Multiplayer" [[set3DENMissionAttribute]] [ | |x1= <code>"Multiplayer" [[set3DENMissionAttribute]] ["respawn", 3]; {{cc|Set respawn type to 3}}</code> | ||
Set respawn type to 3 | |||
|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | |seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | ||
}} | }} |
Revision as of 15:13, 7 March 2022
Description
- Description:
- Set scenario attribute. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- section set3DENMissionAttribute [class, value]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3
Additional Information
Notes
-
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