Panduhh/Sandbox – User
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[[Category:Sandbox]] | [[Category:Sandbox]] | ||
{{ | |||
{{TOC|side}} | |||
{{ConfigPage|abc}} | |||
Vehicle and ammo sensors for target detection and tracking. | Vehicle and ammo sensors for target detection and tracking. | ||
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See '''[[Arma 3 Custom Info|Custom panels]]''' page for more info about controlling the Sensor display. | See '''[[Arma 3 Custom Info|Custom panels]]''' page for more info about controlling the Sensor display. | ||
'''SENS Main Features''' | |||
* Slightly larger display area and smaller target icons, making it easier to read the information. | |||
* 4 rings showing quarters of the current display range, and spokes that indicate cardinal directions and an arrow pointing North. | |||
* Field-of-view of your sensors (represented by colored dashed sectors): Infrared is red, visual is yellow, passive radar is green and active radar is cyan (or grey when turned off). The sector for detection of human targets is colored pink. | |||
* Enriched target iconography: basic shapes follow the previous convention: squares are ground, triangles are air targets. New additions are the indication of targets with an active radar and human targets with little dot icons. Moving targets have a little vector line indicating their direction of travel. Moreover, you can learn about the acquisition origin; targets acquired by own sensors are full, and those received via Data Link are hollow. | |||
* Target icon coloring: green is a friendly target of the same side, whereas white is ambiguous such as civilian, empty, allied side, or an unconfirmed enemy. Red is a confirmed hostile, which would usually be pre-set by the scenario. | |||
* Threat warnings: flashing sectors and circles point you either to a location where someone is trying to lock on to you or to an already launched missile that is homing in on you. | |||
* Additional marked target information: any sensor may be able to provide you with target type information. Only an active radar can tell you about a target's altitude, speed, and accurate distance. | |||
== Mechanics == | == Mechanics == | ||
Line 34: | Line 47: | ||
=== Active Radar === | === Active Radar === | ||
* only sensor that can be switched ON and OFF | * only sensor emitting an externally detectable signal | ||
* only sensor that can be switched ON and OFF | |||
* only sensor that provides information about a target's speed, altitude, and distance | * only sensor that provides information about a target's speed, altitude, and distance | ||
* to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON | * to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON for entire duration of flight | ||
* activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar | * activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar | ||
* target detection range is modified by the effective size of the target (radar cross section) | |||
=== RWR and Passive Radar === | === RWR and Passive Radar === | ||
Line 52: | Line 67: | ||
* often with field-of-view limited to the optics field-of-view | * often with field-of-view limited to the optics field-of-view | ||
* often coupled with Visual sensor | * often coupled with Visual sensor | ||
* target detection range is modified by the effective size of the target (IR reflectivity/emission) | |||
=== Visual sensor === | === Visual sensor === | ||
Line 69: | Line 85: | ||
* able to detect and track human targets | * able to detect and track human targets | ||
* ''doesn't fully work with data link'' | * ''doesn't fully work with data link'' | ||
=== Detection Modifiers === | |||
'''Note''' Visual and IR sensors are susceptible to environmental conditions (fog) to reduce detection range | |||
'''irTargetSize''' | |||
Sources of heat are engine, tires or the muzzle. To become a detectable target in IR the engine has to be running at least 6 seconds. To become undetectable the vehicle may need to cool down as long as 1 hour. | |||
* '''0.1''' - heated vehicle will be detected by an IR sensor only at 1/10 of the sensors range in the given tactical situation | |||
* '''2.0''' - maximum value, vehicle can be detected at 2x the sensor's range | |||
'''radarTargetSize''' | |||
* '''0.1''' - fully stealth (<0.0005m2 RCS) (not recommended) | |||
* '''0.7''' - small aircraft, semi-stealth (~1m2 RCS) | |||
* '''1.0''' - mid sized aircraft, car (~5m2 RCS) | |||
* '''1.2''' - tanks, trucks (~10m2 RCS) | |||
* '''2.0''' - large bomber, small ship and bigger (>80m2 RCS) | |||
=== Data Link === | === Data Link === | ||
Line 83: | Line 118: | ||
== Fire Control Systems == | == Fire Control Systems == | ||
The AH-9 Pawnee, MH-9 Hummingbird, M-900 helicopters and the Caesar BTT airplane have no sensor systems, Sensor Display or Fire | {{Feature | Informative | Note: The AH-9 Pawnee, MH-9 Hummingbird, M-900 helicopters and the Caesar BTT airplane have no sensor systems, Sensor Display or Fire Control Systems}} | ||
Control Systems | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 92: | Line 125: | ||
| '''Transport Helicopters''' | | '''Transport Helicopters''' | ||
|- | |- | ||
| | | CH-49 Mohawk, CH-67 Huron, Mi-290 Taru, PO-30 Orca, UH-80 Ghost Hawk, WY-55 Hellcat || RWR || 360 || 16000 || 12000 || | ||
|- | |- | ||
| '''Attack Helicopters''' | | '''Attack Helicopters''' | ||
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| '''VTOLs''' | | '''VTOLs''' | ||
|- | |- | ||
| rowspan="5" | V- | | rowspan="5" | V-44X Blackfish (Armed) || RWR || 360 || 16000 || 12000 || | ||
|- | |||
| Laser + Strobe || || || || | |||
|- | |||
| IR || 45/35 || 4000/3000 || || | |||
|- | |||
| Visual || || || || | |||
|- | |||
| Radar || || || || | |||
|- | |||
| rowspan="5" | V-44X Blackfish (Infantry Transport) || RWR || 360 || 16000 || 12000 || | |||
|- | |- | ||
| Laser + Strobe || || || || | | Laser + Strobe || || || || | ||
Line 319: | Line 362: | ||
| Radar || || || || | | Radar || || || || | ||
|- | |- | ||
| | | '''Surface to Surface''' | ||
|- | |||
| Mk 41 VLS || Laser || 360 || 32000/32000 || || Laser Designator with Data Link send capability required | |||
|- | |||
|} | |} | ||
Line 347: | Line 393: | ||
| Mortar 82mm HE | | Mortar 82mm HE | ||
|- | |- | ||
| | |} | ||
== Precision guided munitions == | == Precision guided munitions == | ||
Line 382: | Line 428: | ||
| Mortar 155mm Lasaer | | Mortar 155mm Lasaer | ||
|- | |- | ||
| Cruise Missile HE | | Venator Cruise Missile HE | ||
|- | |- | ||
| Cruise Missile Cluster | | Venator Cruise Missile Cluster | ||
|- | |- | ||
| '''Air to Ground''' | | '''Air to Ground''' | ||
Line 390: | Line 436: | ||
| DAGR || IR + Laser || 30° || 100-5000 || 126 || + manual guidance | | DAGR || IR + Laser || 30° || 100-5000 || 126 || + manual guidance | ||
|- | |- | ||
| | | Skalpel AT || IR + Laser || 30° || 250-6000 || 198 || + manual guidance | ||
|- | |- | ||
| Skalpel E2 || Laser/IR || SR AGM | | Skalpel E2 || Laser/IR || SR AGM | ||
Line 476: | Line 522: | ||
* [[Arma 3 Custom Info]] | * [[Arma 3 Custom Info]] | ||
* [[Arma 3 Targeting]] | * [[Arma 3 Targeting]] | ||
* [[Arma 3 Targeting config reference]] | |||
* [https://dev.arma3.com/post/oprep-sensor-overhaul Sensor Overhaul OPREP] | * [https://dev.arma3.com/post/oprep-sensor-overhaul Sensor Overhaul OPREP] | ||
* [https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/ Sensor Overhaul thread] | * [https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/ Sensor Overhaul thread] | ||
* [[Arma 3 Sensors config reference]] | * [[Arma 3 Sensors config reference]] | ||
* [[Arma 3 Missile flight profiles]] | * [[Arma 3 Missile flight profiles]] | ||
* [[Arma 3 Countermeasures]] | |||
<!-- {{GameCategory|arma3}} --> | |||
<hr> | |||
<hr> | |||
== Notes == | |||
* What effect does game view distance have on Sensor range? | |||
* How does IFF work? | |||
[[ | '''Parameters of interest:''' | ||
{{Columns|3| | |||
* CfgAmmo | |||
* airLock | |||
* artilleryLock | |||
* autoSeekTarget | |||
* cameraViewAvailable | |||
* cmImmunity | |||
* flightProfiles [[Arma 3 Missile flight profiles]] | |||
* lockSeekRadius (is this value set to 100 for all assets?) | |||
* lockType | |||
* manualControl | |||
* missileKeepLockedCone | |||
* weaponLockSystem | |||
* CfgWeapons | |||
* ballisticsComputer | |||
* cmImmunity | |||
* lockAcquire | |||
* weaponLockDelay (does this account for FCS compute time etc?) | |||
* weaponLockSystem | |||
* CfgVehicles | |||
* countermeasureActivationRadius | |||
* incomingMissileDetectionSystem | |||
* irTargetSize | |||
* lockDetectionSystem | |||
* class pilotCamera | |||
* radarTargetSize | |||
* radarType (only applies to AI) | |||
* receiveRemoteTargets (DataLink inbound) | |||
* reportRemoteTargets (DataLink outbound) | |||
* reportOwnPosition | |||
* visualTarget | |||
* visualTargetSize | |||
* groundNoiseDistanceCoef (do these define lookdown/shootdown capability?) | |||
* maxGroundNoiseDistance | |||
}} |
Latest revision as of 15:35, 18 March 2022
Vehicle and ammo sensors for target detection and tracking.
Announcement and Documentation
User Interface
The sensor display substitutes the old UI radar and compass, and brings a pocketful of new targeting information. We've approached it as a 'situational display' that synthesizes target information from all sensors, threat warnings, and Data Link. Like the old radar, the sensor display displays the situation around you from a top-down perspective.
Action keybinds (default)
R | Select next target (targets are prioritized according to the currently selected weapon and the target threat) |
T | Select target under the cursor / center of view |
LCTRL + R | Toggle radar on/off |
See Custom panels page for more info about controlling the Sensor display.
SENS Main Features
- Slightly larger display area and smaller target icons, making it easier to read the information.
- 4 rings showing quarters of the current display range, and spokes that indicate cardinal directions and an arrow pointing North.
- Field-of-view of your sensors (represented by colored dashed sectors): Infrared is red, visual is yellow, passive radar is green and active radar is cyan (or grey when turned off). The sector for detection of human targets is colored pink.
- Enriched target iconography: basic shapes follow the previous convention: squares are ground, triangles are air targets. New additions are the indication of targets with an active radar and human targets with little dot icons. Moving targets have a little vector line indicating their direction of travel. Moreover, you can learn about the acquisition origin; targets acquired by own sensors are full, and those received via Data Link are hollow.
- Target icon coloring: green is a friendly target of the same side, whereas white is ambiguous such as civilian, empty, allied side, or an unconfirmed enemy. Red is a confirmed hostile, which would usually be pre-set by the scenario.
- Threat warnings: flashing sectors and circles point you either to a location where someone is trying to lock on to you or to an already launched missile that is homing in on you.
- Additional marked target information: any sensor may be able to provide you with target type information. Only an active radar can tell you about a target's altitude, speed, and accurate distance.
Mechanics
Active Radar
- only sensor emitting an externally detectable signal
- only sensor that can be switched ON and OFF
- only sensor that provides information about a target's speed, altitude, and distance
- to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON for entire duration of flight
- activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar
- target detection range is modified by the effective size of the target (radar cross section)
RWR and Passive Radar
- detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
- provides unique indication to targets with active radars
- most often the RWR can detect radar threat in 360° field-of-view
- additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons
Infrared sensor
- can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon
- susceptible to environmental conditions (fog)
- often with field-of-view limited to the optics field-of-view
- often coupled with Visual sensor
- target detection range is modified by the effective size of the target (IR reflectivity/emission)
Visual sensor
- can detect cold targets
- susceptible to environmental conditions (fog, light), in most cases useless at night
- often with field-of-view limited to the optics field-of-view
- often coupled with IR sensor
Laser and strobe tracker
- detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
- usually with a 180° front hemisphere field-of-view
Human sensor
- able to detect and track human targets
- doesn't fully work with data link
Detection Modifiers
Note Visual and IR sensors are susceptible to environmental conditions (fog) to reduce detection range
irTargetSize
Sources of heat are engine, tires or the muzzle. To become a detectable target in IR the engine has to be running at least 6 seconds. To become undetectable the vehicle may need to cool down as long as 1 hour.
- 0.1 - heated vehicle will be detected by an IR sensor only at 1/10 of the sensors range in the given tactical situation
- 2.0 - maximum value, vehicle can be detected at 2x the sensor's range
radarTargetSize
- 0.1 - fully stealth (<0.0005m2 RCS) (not recommended)
- 0.7 - small aircraft, semi-stealth (~1m2 RCS)
- 1.0 - mid sized aircraft, car (~5m2 RCS)
- 1.2 - tanks, trucks (~10m2 RCS)
- 2.0 - large bomber, small ship and bigger (>80m2 RCS)
Data Link
- with send position capability - broadcasts own position to everyone on the same side who has a receive capability
- Can be adjusted in-game via vehicleReportOwnPosition, setVehicleReportOwnPosition or in Eden editor vehicle attributes - Electronics & Sensors
- with send capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability
- Can be adjusted in-game via vehicleReportRemoteTargets, setVehicleReportRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors
- with receive capability - receives targets from send-enabled units on the same side; the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place
- Can be adjusted in-game via vehicleReceiveRemoteTargets, setVehicleReceiveRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors
- with targeting (sensor) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with lock-after-launch ammo.
Fire Control Systems
Name | Sensors | FoV hor./vert. | Range sky/gnd (m) | target ID range (m) | Notes |
---|---|---|---|---|---|
Transport Helicopters | |||||
CH-49 Mohawk, CH-67 Huron, Mi-290 Taru, PO-30 Orca, UH-80 Ghost Hawk, WY-55 Hellcat | RWR | 360 | 16000 | 12000 | |
Attack Helicopters | |||||
AH-99 Blackfoot | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 46/34 | 3000/2000 + 2000/1500 | 2000 | targeting camera | |
Radar | 180/90 | 5000/4000 | 3000 | down looking | |
Mi-48 Kajman | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 26/26 | 4000/3000 + 3000/2000 | 2000 | targeting camera | |
Radar | 120/90 | 5000/4000 | 3000 | down looking | |
VTOLs | |||||
V-44X Blackfish (Armed) | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | |||||
IR | 45/35 | 4000/3000 | |||
Visual | |||||
Radar | |||||
V-44X Blackfish (Infantry Transport) | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | |||||
IR | 45/35 | 4000/3000 | |||
Visual | |||||
Radar | |||||
Y-32 Xi'an | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | |||||
IR | |||||
Visual | |||||
Radar | |||||
CAS aircraft | |||||
A-164 Wipeout | RWR + Anti-radiation | 360 + 90 | 16000 + 8000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 50/37 | 5000/4000 + 4000/3000 | 2000 | targeting camera | |
To-199 Neophron | RWR + Anti-radiation | 360 + 90 | 16000 + 8000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 50/37 | 5000/4000 + 4000/3000 | 2000 | targeting camera | |
A-143 Buzzard | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 26/20 | 4000/3000 + 3000/2000 | 2000 | targeting camera | |
Radar | 90 | 8000/4000 | 3000 | ||
Strike Fighters | |||||
F/A-181 Black Wasp II | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR | 360/90 | 2500/2000 | 2000 | ||
Visual | 26/20 | 4000/3000 | 2000 | targeting camera | |
Radar | 45 | 15000/8000 | 8000 | ||
To-201 Shikra | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR | 360/120 | 5000/3000 | 2000 | ||
Visual | 26/20 | 4000/3000 | 2000 | targeting camera | |
Radar | 60 | 13000/9000 | 6000 | ||
A-149 Gryphon | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR | 90/60 | 4000/3000 | 2000 | ||
Visual | 26/20 | 4000/3000 | 2000 | targeting camera | |
Radar | 45 | 12000/8000 | 4000 | ||
UAVs | |||||
AR-2 Darter/Tayran | RWR | ||||
Laser + Strobe | |||||
IR | |||||
Visual | |||||
Radar | |||||
MQ-4 Grey Hawk | RWR | ||||
Laser + Strobe | |||||
IR | |||||
Visual | |||||
Radar | |||||
K40 Ababil-3 | RWR | ||||
Laser + Strobe | |||||
IR | |||||
Visual | |||||
Radar | |||||
MQ-12 Falcon | RWR | ||||
Laser + Strobe | |||||
IR | |||||
Visual | |||||
Radar | |||||
KH-3A Fenghuang | RWR | ||||
Laser + Strobe | |||||
IR | |||||
Visual | |||||
Radar | |||||
UCAV Sentinel | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 51/37 | 4000/3000 + 3500/3000 | 4000 + 3000 | targeting camera | |
Radar | 60 | 8000/6000 | 6000 | down looking | |
Static AntiAir | |||||
Praetorian 1C CIWS | Radar | 360/100 | 10000/7000 | 10000 | up looking |
IR | 60/40 | 4000/3500 | 3500 | ||
Data Link | 360 | 16000 | |||
Mk21 Centurion | Radar | 15 | 14000/11000 | 11000 | |
Visual | 60/40 | 4000/3500 | 4000 | ||
Data Link | 360 | 16000 | |||
Mk49 Spartan | IR | 60/40 | 4000/3500 | 3500 | |
Data Link | 360 | 16000 | |||
Mobile AntiAir | |||||
IFV-6a Cheetah | Radar | 360/100 | 9000/6000 | 5000 | up looking |
Data Link | 360 | 16000 | |||
ZSU-39 Tigris | Radar | 360/100 | 9000/6000 | 5000 | up looking |
Data Link | 360 | 16000 | |||
AWC 301 Nyx (AT) | RWR | ||||
Laser + Strobe | |||||
IR | |||||
Visual | |||||
Radar | |||||
AWC 302 Nyx (AA) | RWR | ||||
Laser + Strobe | |||||
IR | |||||
Visual | |||||
Radar | |||||
AWC 303 Nyx (Recon) | RWR | ||||
Laser + Strobe | |||||
IR | |||||
Visual | |||||
Radar | |||||
AWC 304 Nyx (Autocannon) | RWR | ||||
Laser + Strobe | |||||
IR | |||||
Visual | |||||
Radar | |||||
Surface to Surface | |||||
Mk 41 VLS | Laser | 360 | 32000/32000 | Laser Designator with Data Link send capability required |
Name | Notes |
---|---|
Rockets (Unguided) | |
PG-7VM HEAT | |
MAAWS HEAT 75 HEAT 55 HE 44 | |
DAR | |
Shrieker HE AP | |
Tratnyr HE AP | |
Skyfire HE | |
Rocket 230mm HE Cluster | |
Mk 82 500 lb bomb | |
Mortar 155mm HE | |
Mortar 82mm HE |
Precision guided munitions
Name | Seeker | Cone (degrees) | Min-Max range (m) | Target speed (km/h) | Notes |
---|---|---|---|---|---|
Surface to Surface | |||||
PCML | Visual | 5° | 20-600 | 126 | DA/OTA |
Titan AT (Compact) | IR | 4° | 50-4000 | 126 | + manual guidance |
Titan AP (Compact) | N/A | manual guidance only | |||
PG-9N AT | ? | ||||
OG-9VM HE | ? | ||||
Firefist 127mm AT | IR | ||||
9M135 Vorona AT HE | Manual guidance only | ||||
Mortar 82mm Guided | |||||
Mortar 82mm Laser | |||||
ShipCannon 120mm HE Guided | Datalink | ||||
ShipCannon 120mm Cluster | Datalink | ||||
Mortar 155mm Guided | |||||
Mortar 155mm Lasaer | |||||
Venator Cruise Missile HE | |||||
Venator Cruise Missile Cluster | |||||
Air to Ground | |||||
DAGR | IR + Laser | 30° | 100-5000 | 126 | + manual guidance |
Skalpel AT | IR + Laser | 30° | 250-6000 | 198 | + manual guidance |
Skalpel E2 | Laser/IR | SR AGM | |||
Macer | IR | 30° | 350-6000 | 198 | |
Macer II | IR | ||||
Jian AT | IR + Laser | 30° | 350-8000 | 126 | + manual guidance |
KH25 / Sharur AT | IR | 20° | 300-6000 | 144 | |
AGM-88C HARM | Passive radar | ||||
KH58 ARM | Passive radar | ||||
SDB (250 lb) | IR Laser | ||||
GBU-12 | Laser | 180° | 250-8000 | 108 | doesn't require full lock |
LOM-250 | Laser | 180° | 250-8000 | 108 | doesn't require full lock |
LOM-250G | Laser | ||||
KAB 250 (565 lb) LGB | Laser | ||||
CBU-85 (750 lb) Cluster | Laser | ||||
RBK-500F (1100 lb) Cluster | Laser | ||||
BL778 (580 lb) Cluster | Laser | ||||
Demining Charge (500 lb) | Laser | ||||
Air to Air | |||||
Falchion-22 | IR | 30° | 150-4500 | 1602 | |
ASRAAM | IR | 90° | 200-6000 | 2160 | |
BIM-9X | IR | 180° | 250-5000 | 2160 | |
Sahr-3 | IR | 45° | 150-5000 | 2520 | |
R73 | IR | 150° | 75-6000 | 2160 | |
Zephyr MR | Radar | ||||
AMRAAM | Radar (ARH) | 70° | 800-12000 | ||
AMRAAM C | Radar (ARH) | 70° | 800-12000 | ||
AMRAAM D | Radar (ARH) | 70° | 800-12000 | ||
BIM-120C | Radar (ARH) | 50° | 1000-12000 | 2880 | |
BIM-120D | Radar (ARH) | 100° | 1000-13000 | 2880 | |
R77 | Radar (ARH) | 65° | 1000-10000 | 2880 | |
Surface to Air | |||||
SAAMI 70mm | IR | ||||
RIM-116 (Spartan) | IR | 180° | 250-4000 | 2160 | |
RIM-162 (Centurion) | Radar (ARH) | 120° | 1000-12000 | 3240 | |
MIM-145 (Defender) | Radar | ||||
S750 Rhea | Radar | ||||
Titan AA MPRL | IR | 4° | 100-3500 | 900 | |
Titan AA Long | IR | 30° | 100-4500 | 1800 | |
Zephyr | Radar (ARH) | 40° | 500-10000 | 3006 |
See Also
- Arma 3 Custom Info
- Arma 3 Targeting
- Arma 3 Targeting config reference
- Sensor Overhaul OPREP
- Sensor Overhaul thread
- Arma 3 Sensors config reference
- Arma 3 Missile flight profiles
- Arma 3 Countermeasures
Notes
- What effect does game view distance have on Sensor range?
- How does IFF work?
Parameters of interest:
- CfgAmmo
- airLock
- artilleryLock
- autoSeekTarget
- cameraViewAvailable
- cmImmunity
- flightProfiles Arma 3 Missile flight profiles
- lockSeekRadius (is this value set to 100 for all assets?)
- lockType
- manualControl
- missileKeepLockedCone
- weaponLockSystem
- CfgWeapons
- ballisticsComputer
- cmImmunity
- lockAcquire
- weaponLockDelay (does this account for FCS compute time etc?)
- weaponLockSystem
- CfgVehicles
- countermeasureActivationRadius
- incomingMissileDetectionSystem
- irTargetSize
- lockDetectionSystem
- class pilotCamera
- radarTargetSize
- radarType (only applies to AI)
- receiveRemoteTargets (DataLink inbound)
- reportRemoteTargets (DataLink outbound)
- reportOwnPosition
- visualTarget
- visualTargetSize
- groundNoiseDistanceCoef (do these define lookdown/shootdown capability?)
- maxGroundNoiseDistance