Panduhh/Sandbox – User

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[[Category:Sandbox]]
[[Category:Sandbox]]
{{SideTOC}}
 
 
{{TOC|side}}
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Vehicle and ammo sensors for target detection and tracking.
Vehicle and ammo sensors for target detection and tracking.


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See '''[[Arma 3 Custom Info|Custom panels]]''' page for more info about controlling the Sensor display.
See '''[[Arma 3 Custom Info|Custom panels]]''' page for more info about controlling the Sensor display.


'''SENS Main Features'''
* Slightly larger display area and smaller target icons, making it easier to read the information.
* 4 rings showing quarters of the current display range, and spokes that indicate cardinal directions and an arrow pointing North.
* Field-of-view of your sensors (represented by colored dashed sectors): Infrared is red, visual is yellow, passive radar is green and active radar is cyan (or grey when turned off). The sector for detection of human targets is colored pink.
* Enriched target iconography: basic shapes follow the previous convention: squares are ground, triangles are air targets. New additions are the indication of targets with an active radar and human targets with little dot icons. Moving targets have a little vector line indicating their direction of travel. Moreover, you can learn about the acquisition origin; targets acquired by own sensors are full, and those received via Data Link are hollow.
* Target icon coloring: green is a friendly target of the same side, whereas white is ambiguous such as civilian, empty, allied side, or an unconfirmed enemy. Red is a confirmed hostile, which would usually be pre-set by the scenario.
* Threat warnings: flashing sectors and circles point you either to a location where someone is trying to lock on to you or to an already launched missile that is homing in on you.
* Additional marked target information: any sensor may be able to provide you with target type information. Only an active radar can tell you about a target's altitude, speed, and accurate distance.


== Mechanics ==
== Mechanics ==
Line 34: Line 47:
=== Active Radar ===
=== Active Radar ===


* only sensor that can be switched ON and OFF.
* only sensor emitting an externally detectable signal
* only sensor that can be switched ON and OFF
* only sensor that provides information about a target's speed, altitude, and distance
* only sensor that provides information about a target's speed, altitude, and distance
* to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON
* to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON for entire duration of flight
* activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.
* activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar
* target detection range is modified by the effective size of the target (radar cross section)


=== RWR and Passive Radar ===
=== RWR and Passive Radar ===
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* often with field-of-view limited to the optics field-of-view
* often with field-of-view limited to the optics field-of-view
* often coupled with Visual sensor
* often coupled with Visual sensor
* target detection range is modified by the effective size of the target (IR reflectivity/emission)


=== Visual sensor ===
=== Visual sensor ===
Line 69: Line 85:
* able to detect and track human targets
* able to detect and track human targets
* ''doesn't fully work with data link''
* ''doesn't fully work with data link''
=== Detection Modifiers ===
'''Note''' Visual and IR sensors are susceptible to environmental conditions (fog) to reduce detection range
'''irTargetSize'''
Sources of heat are engine, tires or the muzzle. To become a detectable target in IR the engine has to be running at least 6 seconds. To become undetectable the vehicle may need to cool down as long as 1 hour.
* '''0.1''' - heated vehicle will be detected by an IR sensor only at 1/10 of the sensors range in the given tactical situation
* '''2.0''' - maximum value, vehicle can be detected at 2x the sensor's range
'''radarTargetSize'''
* '''0.1''' - fully stealth (<0.0005m2 RCS) (not recommended)
* '''0.7''' - small aircraft, semi-stealth (~1m2 RCS)
* '''1.0''' - mid sized aircraft, car (~5m2 RCS)
* '''1.2''' - tanks, trucks (~10m2 RCS)
* '''2.0''' - large bomber, small ship and bigger (>80m2 RCS)


=== Data Link ===
=== Data Link ===
Line 83: Line 118:
== Fire Control Systems ==
== Fire Control Systems ==


The AH-9 Pawnee, MH-9 Hummingbird, M-900 helicopters and the Caesar BTT airplane have no sensor systems, Sensor Display or Fire  
{{Feature | Informative | Note: The AH-9 Pawnee, MH-9 Hummingbird, M-900 helicopters and the Caesar BTT airplane have no sensor systems, Sensor Display or Fire Control Systems}}
Control Systems
 


{| class="wikitable"
{| class="wikitable"
Line 92: Line 125:
| '''Transport Helicopters'''  
| '''Transport Helicopters'''  
|-
|-
| UH-80, CH-49, CH-67, PO-30, Mi-290, WY-55 || RWR || 360 || 16000 || 12000 ||
| CH-49 Mohawk, CH-67 Huron, Mi-290 Taru, PO-30 Orca, UH-80 Ghost Hawk, WY-55 Hellcat || RWR || 360 || 16000 || 12000 ||
|-
|-
| '''Attack Helicopters'''  
| '''Attack Helicopters'''  
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| '''VTOLs'''  
| '''VTOLs'''  
|-
|-
| rowspan="5" | V-44 Blackfish || RWR || 360 || 16000 || 12000 ||
| rowspan="5" | V-44X Blackfish (Armed) || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || || ||  ||
|-
| IR || 45/35 || 4000/3000 ||  ||
|-
| Visual ||  ||  ||  ||
|-
| Radar ||  ||  ||  ||
|-
| rowspan="5" | V-44X Blackfish (Infantry Transport) || RWR || 360 || 16000 || 12000 ||
|-
|-
| Laser + Strobe || || ||  ||  
| Laser + Strobe || || ||  ||  
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| Radar ||  ||  ||  ||
| Radar ||  ||  ||  ||
|-
|-
| WIP
| '''Surface to Surface'''
|-
| Mk 41 VLS || Laser || 360 || 32000/32000 ||  || Laser Designator with Data Link send capability required
|-
|}
|}


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| Mortar 82mm HE
| Mortar 82mm HE
|-
|-
|  
|}


== Precision guided munitions ==
== Precision guided munitions ==
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| Mortar 155mm Lasaer
| Mortar 155mm Lasaer
|-
|-
| Cruise Missile HE
| Venator Cruise Missile HE
|-
|-
| Cruise Missile Cluster
| Venator Cruise Missile Cluster
|-
|-
| '''Air to Ground'''  
| '''Air to Ground'''  
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* [[Arma 3 Countermeasures]]
* [[Arma 3 Countermeasures]]


{{GameCategory|arma3}}
=====================
=====================
=====================
Notes
What effect does game view distance have on Sensor range?
How does IFF work?
Paramters of interest
CfgAmmo
airLock
artilleryLock
autoSeekTarget
cameraViewAvailable
cmImmunity
flightProfiles [[Arma 3 Missile flight profiles]]
lockSeekRadius (is this value set to 100 for all assets?)
lockType
manualControl
missileKeepLockedCone
weaponLockSystem
CfgWeapons
ballisticsComputer
cmImmunity
lockAcquire
weaponLockDelay (does this account for FCS compute time etc?)
weaponLockSystem
CfgVehicles
countermeasureActivationRadius 
incomingMissileDetectionSystem 
irTargetSize 
lockDetectionSystem 
class pilotCamera 
radarTargetSize 
radarType (only applies to AI) 
receiveRemoteTargets (DataLink inbound) 


reportRemoteTargets (DataLink outbound) 
<!-- {{GameCategory|arma3}} -->


reportOwnPosition 


visualTarget 
<hr>
<hr>


visualTargetSize 
== Notes ==


groundNoiseDistanceCoef (do these define lookdown/shootdown capability?
* What effect does game view distance have on Sensor range?
* How does IFF work?


maxGroundNoiseDistance
'''Parameters of interest:'''
{{Columns|3|
* CfgAmmo
* airLock
* artilleryLock
* autoSeekTarget
* cameraViewAvailable
* cmImmunity
* flightProfiles [[Arma 3 Missile flight profiles]]
* lockSeekRadius (is this value set to 100 for all assets?)
* lockType
* manualControl
* missileKeepLockedCone
* weaponLockSystem
* CfgWeapons
* ballisticsComputer
* cmImmunity
* lockAcquire
* weaponLockDelay (does this account for FCS compute time etc?)
* weaponLockSystem
* CfgVehicles
* countermeasureActivationRadius
* incomingMissileDetectionSystem
* irTargetSize
* lockDetectionSystem
* class pilotCamera
* radarTargetSize
* radarType (only applies to AI)
* receiveRemoteTargets (DataLink inbound)
* reportRemoteTargets (DataLink outbound)
* reportOwnPosition
* visualTarget
* visualTargetSize
* groundNoiseDistanceCoef (do these define lookdown/shootdown capability?)
* maxGroundNoiseDistance
}}

Latest revision as of 15:35, 18 March 2022


Vehicle and ammo sensors for target detection and tracking.

Announcement and Documentation


User Interface

Arma 3 Sensors Sensor Display symbology.png

The sensor display substitutes the old UI radar and compass, and brings a pocketful of new targeting information. We've approached it as a 'situational display' that synthesizes target information from all sensors, threat warnings, and Data Link. Like the old radar, the sensor display displays the situation around you from a top-down perspective.

Action keybinds (default)

R Select next target (targets are prioritized according to the currently selected weapon and the target threat)
T Select target under the cursor / center of view
LCTRL + R Toggle radar on/off

See Custom panels page for more info about controlling the Sensor display.

SENS Main Features

  • Slightly larger display area and smaller target icons, making it easier to read the information.
  • 4 rings showing quarters of the current display range, and spokes that indicate cardinal directions and an arrow pointing North.
  • Field-of-view of your sensors (represented by colored dashed sectors): Infrared is red, visual is yellow, passive radar is green and active radar is cyan (or grey when turned off). The sector for detection of human targets is colored pink.
  • Enriched target iconography: basic shapes follow the previous convention: squares are ground, triangles are air targets. New additions are the indication of targets with an active radar and human targets with little dot icons. Moving targets have a little vector line indicating their direction of travel. Moreover, you can learn about the acquisition origin; targets acquired by own sensors are full, and those received via Data Link are hollow.
  • Target icon coloring: green is a friendly target of the same side, whereas white is ambiguous such as civilian, empty, allied side, or an unconfirmed enemy. Red is a confirmed hostile, which would usually be pre-set by the scenario.
  • Threat warnings: flashing sectors and circles point you either to a location where someone is trying to lock on to you or to an already launched missile that is homing in on you.
  • Additional marked target information: any sensor may be able to provide you with target type information. Only an active radar can tell you about a target's altitude, speed, and accurate distance.

Mechanics

Active Radar

  • only sensor emitting an externally detectable signal
  • only sensor that can be switched ON and OFF
  • only sensor that provides information about a target's speed, altitude, and distance
  • to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON for entire duration of flight
  • activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar
  • target detection range is modified by the effective size of the target (radar cross section)

RWR and Passive Radar

  • detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
  • provides unique indication to targets with active radars
  • most often the RWR can detect radar threat in 360° field-of-view
  • additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons

Infrared sensor

  • can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon
  • susceptible to environmental conditions (fog)
  • often with field-of-view limited to the optics field-of-view
  • often coupled with Visual sensor
  • target detection range is modified by the effective size of the target (IR reflectivity/emission)

Visual sensor

  • can detect cold targets
  • susceptible to environmental conditions (fog, light), in most cases useless at night
  • often with field-of-view limited to the optics field-of-view
  • often coupled with IR sensor

Laser and strobe tracker

  • detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
  • usually with a 180° front hemisphere field-of-view

Human sensor

  • able to detect and track human targets
  • doesn't fully work with data link

Detection Modifiers

Note Visual and IR sensors are susceptible to environmental conditions (fog) to reduce detection range

irTargetSize

Sources of heat are engine, tires or the muzzle. To become a detectable target in IR the engine has to be running at least 6 seconds. To become undetectable the vehicle may need to cool down as long as 1 hour.

  • 0.1 - heated vehicle will be detected by an IR sensor only at 1/10 of the sensors range in the given tactical situation
  • 2.0 - maximum value, vehicle can be detected at 2x the sensor's range

radarTargetSize

  • 0.1 - fully stealth (<0.0005m2 RCS) (not recommended)
  • 0.7 - small aircraft, semi-stealth (~1m2 RCS)
  • 1.0 - mid sized aircraft, car (~5m2 RCS)
  • 1.2 - tanks, trucks (~10m2 RCS)
  • 2.0 - large bomber, small ship and bigger (>80m2 RCS)

Data Link

  • with send position capability - broadcasts own position to everyone on the same side who has a receive capability
  • with send capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability
  • with receive capability - receives targets from send-enabled units on the same side; the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place
  • with targeting (sensor) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with lock-after-launch ammo.


Fire Control Systems

Note: The AH-9 Pawnee, MH-9 Hummingbird, M-900 helicopters and the Caesar BTT airplane have no sensor systems, Sensor Display or Fire Control Systems
Name Sensors FoV hor./vert. Range sky/gnd (m) target ID range (m) Notes
Transport Helicopters
CH-49 Mohawk, CH-67 Huron, Mi-290 Taru, PO-30 Orca, UH-80 Ghost Hawk, WY-55 Hellcat RWR 360 16000 12000
Attack Helicopters
AH-99 Blackfoot RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 46/34 3000/2000 + 2000/1500 2000 targeting camera
Radar 180/90 5000/4000 3000 down looking
Mi-48 Kajman RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 26/26 4000/3000 + 3000/2000 2000 targeting camera
Radar 120/90 5000/4000 3000 down looking
VTOLs
V-44X Blackfish (Armed) RWR 360 16000 12000
Laser + Strobe
IR 45/35 4000/3000
Visual
Radar
V-44X Blackfish (Infantry Transport) RWR 360 16000 12000
Laser + Strobe
IR 45/35 4000/3000
Visual
Radar
Y-32 Xi'an RWR 360 16000 12000
Laser + Strobe
IR
Visual
Radar
CAS aircraft
A-164 Wipeout RWR + Anti-radiation 360 + 90 16000 + 8000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 50/37 5000/4000 + 4000/3000 2000 targeting camera
To-199 Neophron RWR + Anti-radiation 360 + 90 16000 + 8000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 50/37 5000/4000 + 4000/3000 2000 targeting camera
A-143 Buzzard RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 26/20 4000/3000 + 3000/2000 2000 targeting camera
Radar 90 8000/4000 3000
Strike Fighters
F/A-181 Black Wasp II RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 360/90 2500/2000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 45 15000/8000 8000
To-201 Shikra RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 360/120 5000/3000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 60 13000/9000 6000
A-149 Gryphon RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 90/60 4000/3000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 45 12000/8000 4000
UAVs
AR-2 Darter/Tayran RWR
Laser + Strobe
IR
Visual
Radar
MQ-4 Grey Hawk RWR
Laser + Strobe
IR
Visual
Radar
K40 Ababil-3 RWR
Laser + Strobe
IR
Visual
Radar
MQ-12 Falcon RWR
Laser + Strobe
IR
Visual
Radar
KH-3A Fenghuang RWR
Laser + Strobe
IR
Visual
Radar
UCAV Sentinel RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 51/37 4000/3000 + 3500/3000 4000 + 3000 targeting camera
Radar 60 8000/6000 6000 down looking
Static AntiAir
Praetorian 1C CIWS Radar 360/100 10000/7000 10000 up looking
IR 60/40 4000/3500 3500
Data Link 360 16000
Mk21 Centurion Radar 15 14000/11000 11000
Visual 60/40 4000/3500 4000
Data Link 360 16000
Mk49 Spartan IR 60/40 4000/3500 3500
Data Link 360 16000
Mobile AntiAir
IFV-6a Cheetah Radar 360/100 9000/6000 5000 up looking
Data Link 360 16000
ZSU-39 Tigris Radar 360/100 9000/6000 5000 up looking
Data Link 360 16000
AWC 301 Nyx (AT) RWR
Laser + Strobe
IR
Visual
Radar
AWC 302 Nyx (AA) RWR
Laser + Strobe
IR
Visual
Radar
AWC 303 Nyx (Recon) RWR
Laser + Strobe
IR
Visual
Radar
AWC 304 Nyx (Autocannon) RWR
Laser + Strobe
IR
Visual
Radar
Surface to Surface
Mk 41 VLS Laser 360 32000/32000 Laser Designator with Data Link send capability required
Name Notes
Rockets (Unguided)
PG-7VM HEAT
MAAWS HEAT 75 HEAT 55 HE 44
DAR
Shrieker HE AP
Tratnyr HE AP
Skyfire HE
Rocket 230mm HE Cluster
Mk 82 500 lb bomb
Mortar 155mm HE
Mortar 82mm HE

Precision guided munitions

Name Seeker Cone (degrees) Min-Max range (m) Target speed (km/h) Notes
Surface to Surface
PCML Visual 20-600 126 DA/OTA
Titan AT (Compact) IR 50-4000 126 + manual guidance
Titan AP (Compact) N/A manual guidance only
PG-9N AT ?
OG-9VM HE ?
Firefist 127mm AT IR
9M135 Vorona AT HE Manual guidance only
Mortar 82mm Guided
Mortar 82mm Laser
ShipCannon 120mm HE Guided Datalink
ShipCannon 120mm Cluster Datalink
Mortar 155mm Guided
Mortar 155mm Lasaer
Venator Cruise Missile HE
Venator Cruise Missile Cluster
Air to Ground
DAGR IR + Laser 30° 100-5000 126 + manual guidance
Skalpel AT IR + Laser 30° 250-6000 198 + manual guidance
Skalpel E2 Laser/IR SR AGM
Macer IR 30° 350-6000 198
Macer II IR
Jian AT IR + Laser 30° 350-8000 126 + manual guidance
KH25 / Sharur AT IR 20° 300-6000 144
AGM-88C HARM Passive radar
KH58 ARM Passive radar
SDB (250 lb) IR Laser
GBU-12 Laser 180° 250-8000 108 doesn't require full lock
LOM-250 Laser 180° 250-8000 108 doesn't require full lock
LOM-250G Laser
KAB 250 (565 lb) LGB Laser
CBU-85 (750 lb) Cluster Laser
RBK-500F (1100 lb) Cluster Laser
BL778 (580 lb) Cluster Laser
Demining Charge (500 lb) Laser
Air to Air
Falchion-22 IR 30° 150-4500 1602
ASRAAM IR 90° 200-6000 2160
BIM-9X IR 180° 250-5000 2160
Sahr-3 IR 45° 150-5000 2520
R73 IR 150° 75-6000 2160
Zephyr MR Radar
AMRAAM Radar (ARH) 70° 800-12000
AMRAAM C Radar (ARH) 70° 800-12000
AMRAAM D Radar (ARH) 70° 800-12000
BIM-120C Radar (ARH) 50° 1000-12000 2880
BIM-120D Radar (ARH) 100° 1000-13000 2880
R77 Radar (ARH) 65° 1000-10000 2880
Surface to Air
SAAMI 70mm IR
RIM-116 (Spartan) IR 180° 250-4000 2160
RIM-162 (Centurion) Radar (ARH) 120° 1000-12000 3240
MIM-145 (Defender) Radar
S750 Rhea Radar
Titan AA MPRL IR 100-3500 900
Titan AA Long IR 30° 100-4500 1800
Zephyr Radar (ARH) 40° 500-10000 3006


See Also





Notes

  • What effect does game view distance have on Sensor range?
  • How does IFF work?

Parameters of interest:

  • CfgAmmo
  • airLock
  • artilleryLock
  • autoSeekTarget
  • cameraViewAvailable
  • cmImmunity
  • flightProfiles Arma 3 Missile flight profiles
  • lockSeekRadius (is this value set to 100 for all assets?)
  • lockType
  • manualControl
  • missileKeepLockedCone
  • weaponLockSystem
  • CfgWeapons
  • ballisticsComputer
  • cmImmunity
  • lockAcquire
  • weaponLockDelay (does this account for FCS compute time etc?)
  • weaponLockSystem
  • CfgVehicles
  • countermeasureActivationRadius
  • incomingMissileDetectionSystem
  • irTargetSize
  • lockDetectionSystem
  • class pilotCamera
  • radarTargetSize
  • radarType (only applies to AI)
  • receiveRemoteTargets (DataLink inbound)
  • reportRemoteTargets (DataLink outbound)
  • reportOwnPosition
  • visualTarget
  • visualTargetSize
  • groundNoiseDistanceCoef (do these define lookdown/shootdown capability?)
  • maxGroundNoiseDistance