needReload: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|x([0-9])=<code>" to "|x$1= <code>")
Line 26: Line 26:
|r1= [[Number]] Range: 0-1, 0: full mag, 1: empty mag
|r1= [[Number]] Range: 0-1, 0: full mag, 1: empty mag


|x1=<code>_seriousness = '''needReload''' _vehicle;</code>
|x1= <code>_seriousness = '''needReload''' _vehicle;</code>
|x2=<code>[[if]] ([[needReload]] [[player]] == 1) [[then]] {'''reload''' [[player]]};</code>
|x2= <code>[[if]] ([[needReload]] [[player]] == 1) [[then]] {'''reload''' [[player]]};</code>


|seealso= [[reload]] [[reloadEnabled]] [[enableReload]]
|seealso= [[reload]] [[reloadEnabled]] [[enableReload]]
}}
}}

Revision as of 12:47, 25 April 2022

Hover & click on the images for description

Description

Description:
Return how much vehicle wants to reload its weapons.
Groups:
Weapons

Syntax

Syntax:
needReload vehicle
Parameters:
vehicle: Object
Return Value:
Number Range: 0-1, 0: full mag, 1: empty mag

Examples

Example 1:
_seriousness = needReload _vehicle;
Example 2:
if (needReload player == 1) then {reload player};

Additional Information

See also:
reload reloadEnabled enableReload

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note