lockCameraTo: Difference between revisions
Jump to navigation
Jump to search
(The "temporary" parameter is not optional. It's part of a new syntax) |
No edit summary |
||
Line 9: | Line 9: | ||
|descr= Lock/Unlock stabilized camera to target. Works only on turrets which have optic mode selected with [[directionStabilizationEnabled|direction stabilization enabled]]. | |descr= Lock/Unlock stabilized camera to target. Works only on turrets which have optic mode selected with [[directionStabilizationEnabled|direction stabilization enabled]]. | ||
{{Feature|informative|The command is local to the | |||
{{Feature|informative|Since {{GVI|arma3|2.08}} the command also works with non-stabilized turrets (such as main turret of a tank). See {{HashLink|#Alternative_Syntax|syntax 2}}.}} | |||
{{Feature|informative|The command is local to the '''turret''' gunner, not the vehicle.}} | |||
|s1= vehicle [[lockCameraTo]] [target, turretPath] | |s1= vehicle [[lockCameraTo]] [target, turretPath] | ||
Line 20: | Line 23: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
{{Feature|important|* This syntax only works with stabilized turrets. | |||
* When using this syntax, if target is out of possible view, the turret will move to its limit and get stuck there, with blocked input.}} | |||
|s2= vehicle [[lockCameraTo]] [target, turretPath, temporary] | |s2= vehicle [[lockCameraTo]] [target, turretPath, temporary] | ||
Line 30: | Line 37: | ||
|p23= turretPath: [[Array]] - path to the turret with required camera | |p23= turretPath: [[Array]] - path to the turret with required camera | ||
|p24= temporary: [[Boolean]] - | |p24= temporary: [[Boolean]] - If set to [[true]], the engine will automatically remove the lock-on once the turret reaches its target. | ||
If set to [[true]], the engine will automatically remove the lock-on once the turret reaches its target. | |||
If the target is out of turret's reach, the turret will move to the maximum of its capacity towards the target. | If the target is out of turret's reach, the turret will move to the maximum of its capacity towards the target. | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
{{Feature|informative|This syntax also works with non-stabilised turrets, unlike {{HashLink|#Syntax|syntax 1}}.}} | |||
|x1= <code>uav [[lockCameraTo]] [vehicle, [0,0]];</code> | |x1= <code>uav [[lockCameraTo]] [vehicle, [0,0]];</code> |
Revision as of 10:09, 27 April 2022
Description
- Description:
- Lock/Unlock stabilized camera to target. Works only on turrets which have optic mode selected with direction stabilization enabled.
- Groups:
- Camera Control
Syntax
- Syntax:
- vehicle lockCameraTo [target, turretPath]
- Parameters:
- vehicle: Object - UAV
- target: Object or Array format PositionASL - use objNull to unlock
- turretPath: Array - path to the turret with required camera
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicle lockCameraTo [target, turretPath, temporary]
- Parameters:
- vehicle: Object - UAV
- target: Object or Array format PositionASL - use objNull to unlock
- turretPath: Array - path to the turret with required camera
- temporary: Boolean - If set to true, the engine will automatically remove the lock-on once the turret reaches its target. If the target is out of turret's reach, the turret will move to the maximum of its capacity towards the target.
- Return Value:
- Nothing
Examples
- Example 1:
uav lockCameraTo [vehicle, [0,0]];
- Example 2:
uav lockCameraTo [objNull, [0,0]]; // unlocks the turret
- Example 3:
vehicle player lockCameraTo [enemyTarget, vehicle player unitTurret player, false];
Additional Information
- See also:
- camTarget camSetTarget camPrepareTarget directionStabilizationEnabled enableDirectionStabilization
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 10, 2015 - 06:54 (UTC)
- The vehicle has to have a stabilized optic for this command to work with ASL position.