getDiverState: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.96 | |||
|1.96 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns [[true]] when object is in diver state | |descr= Returns [[true]] when object is in diver state - e.g when the unit would put diving [[goggles]] on. | ||
{{Feature| | {{Feature|informative| | ||
Diving [[goggles]] remove blurriness underwater, however when assigned, they do not appear on the face of the unit until the unit steps into the water. | |||
This command allows to detect the moment when the goggles are visible. | |||
If the unit doesn't have diving goggles assigned, this command would still return [[true]] at appropriate time if the unit steps into the water. | |||
}} | |||
| [[getDiverState]] unit | |s1= [[getDiverState]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Boolean]] - [[true]] when diving [[goggles]] are visible | |r1= [[Boolean]] - [[true]] when diving [[goggles]] are visible | ||
|x1= < | |x1= <sqf>private _gogglesOn = getDiverState player;</sqf> | ||
|seealso= [[goggles]] | |seealso= [[goggles]] [[removeGoggles]] [[addGoggles]] | ||
}} | }} |
Latest revision as of 15:10, 3 May 2022
Description
- Description:
- Returns true when object is in diver state - e.g when the unit would put diving goggles on.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getDiverState unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - true when diving goggles are visible
Examples
- Example 1:
Additional Information
- See also:
- goggles removeGoggles addGoggles
Notes
-
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