getCustomSoundController: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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Line 20: | Line 20: | ||
|x2= <sqf> | |x2= <sqf> | ||
private _allCustomSoundControllers = []; | private _allCustomSoundControllers = []; | ||
for "_i" from 1 to | for "_i" from 1 to (getCustomSoundControllerCount vehicle player) do | ||
{ | { | ||
_allCustomSoundControllers pushBack getCustomSoundController [vehicle player, format ["CustomSoundController%1", _i]]; | _allCustomSoundControllers pushBack getCustomSoundController [vehicle player, format ["CustomSoundController%1", _i]]; |
Revision as of 19:48, 3 May 2022
Description
- Description:
- Returns current value set to the controller (see setCustomSoundController).
- Groups:
- Sounds
Syntax
- Syntax:
- getCustomSoundController [vehicle, controller]
- Parameters:
- vehicle: Object - a transport type vehicle. Does not work on characters or buildings
- controller: String - name of custom sound controller - needs to be full string e.g "CustomSoundController1". It goes from "CustomSoundController1" to "CustomSoundController32"
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Arma 3: Sound setCustomSoundController getCustomSoundControllerCount getSoundController getSoundControllerResult getAllSoundControllers getEnvSoundController getAllEnvSoundControllers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note