getCustomSoundController: Difference between revisions

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m (Some wiki formatting)
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|x2= <sqf>
|x2= <sqf>
private _allCustomSoundControllers = [];
private _allCustomSoundControllers = [];
for "_i" from 1 to 32 do
for "_i" from 1 to (getCustomSoundControllerCount vehicle player) do
{
{
_allCustomSoundControllers pushBack getCustomSoundController [vehicle player, format ["CustomSoundController%1", _i]];
_allCustomSoundControllers pushBack getCustomSoundController [vehicle player, format ["CustomSoundController%1", _i]];

Revision as of 19:48, 3 May 2022

Hover & click on the images for description

Description

Description:
Returns current value set to the controller (see setCustomSoundController).
Groups:
Sounds

Syntax

Syntax:
getCustomSoundController [vehicle, controller]
Parameters:
vehicle: Object - a transport type vehicle. Does not work on characters or buildings
controller: String - name of custom sound controller - needs to be full string e.g "CustomSoundController1". It goes from "CustomSoundController1" to "CustomSoundController32"
Return Value:
Number

Examples

Example 1:
getCustomSoundController [vehicle player, "CustomSoundController1"];
Example 2:
private _allCustomSoundControllers = []; for "_i" from 1 to (getCustomSoundControllerCount vehicle player) do { _allCustomSoundControllers pushBack getCustomSoundController [vehicle player, format ["CustomSoundController%1", _i]]; };

Additional Information

See also:
Arma 3: Sound setCustomSoundController getCustomSoundControllerCount getSoundController getSoundControllerResult getAllSoundControllers getEnvSoundController getAllEnvSoundControllers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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